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| * Fix recent windows build break.justincc2012-11-231-0/+1
| | | | | | | | Add missing OpenSim.Framework.Servers reference
| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
| | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
| | | | | | | | conflicts with PhysicsShape type defined in later libOMV
* | Merge branch 'master' into careminsterMelanie2012-11-2213-706/+605
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-223-77/+50
| | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-226-189/+172
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| * Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)2012-11-223-62/+50
| | | | | | | | Log path at which pid file is created or reason for failure to create.
| * Add "get log level" command - this returns the current server session ↵Justin Clark-Casey (justincc)2012-11-221-19/+31
| | | | | | | | | | | | console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
| * Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)2012-11-221-21/+0
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| * Make "set log level" command available across all serversJustin Clark-Casey (justincc)2012-11-223-32/+31
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| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-225-237/+186
| | | | | | | | This helpfully lists version information, startup location and console log level
| * Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)2012-11-223-71/+78
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| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-229-63/+72
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* | Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * | * While this is not producing any problems.. and does help in low bandwidth ↵teravus2012-11-221-7/+35
| | | | | | | | | | | | situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
* | | Merge branch 'master' into careminsterMelanie2012-11-223-48/+66
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| * | refactor: Factor out copy/pasted server uptime report codeJustin Clark-Casey (justincc)2012-11-223-48/+66
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* | | Merge branch 'master' into careminsterMelanie2012-11-2221-325/+893
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| * | If an asset POST does not contain well-formed XML, return a 400 (Bad ↵Justin Clark-Casey (justincc)2012-11-222-3/+38
| | | | | | | | | | | | Request) HTTP status rather than simply dropping the request.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-2217-322/+715
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| | * | BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-214-0/+0
| | | | | | | | | | | | | | | | block format changed.
| | * | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-217-22/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| | * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-212-76/+44
| | | | | | | | | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
| | * | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
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| | * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-212-454/+454
| | | | | | | | | | | | | | | | creeping in)
| | * | BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
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| | * | BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams2012-11-214-181/+327
| | | | | | | | | | | | | | | | mesh terrain can be implemented.
| | * | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams2012-11-214-8/+8
| | | | | | | | | | | | | | | | having mesh avatars.
| | * | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams2012-11-213-20/+22
| | | | | | | | | | | | | | | | getting simplified out of existance someday) and update all the references to same.
| | * | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams2012-11-219-66/+67
| | | | | | | | | | | | | | | | getting simplified out of existance someday) and update all the references to that enum.
| | * | BulletSim: change PositionSanityCheck to apply a force to correct position ↵Robert Adams2012-11-212-33/+30
| | | | | | | | | | | | | | | | corrections (below ground and floating).
| | * | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵Robert Adams2012-11-212-8/+10
| | | | | | | | | | | | | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403).
| * | | Add regression test for a good request made to the asset service post handler.Justin Clark-Casey (justincc)2012-11-213-0/+140
| |/ / | | | | | | | | | Adds new OpenSim.Server.Handlers.Tests.dll to test suite
* | | Merge branch 'master' into careminsterMelanie2012-11-209-213/+197
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| * | If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)2012-11-201-0/+4
| | | | | | | | | | | | | | | | | | | | | a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
| * | refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)2012-11-204-193/+145
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| * | Add Iain Oliver to CONTRIBUTORS.txtJustin Clark-Casey (justincc)2012-11-201-0/+1
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| * | Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)2012-11-201-8/+7
| | | | | | | | | | | | code is there
| * | Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
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| * | minor: If logging full incoming HTTP data, don't deceptively print ... at ↵Justin Clark-Casey (justincc)2012-11-201-2/+5
| | | | | | | | | | | | the end of the body.
| * | Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-192-15/+22
| | | | | | | | | | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
* | | Merge branch 'avination' into careminsterMelanie2012-11-208-19/+127
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| * | Merge branch 'teravuswork' into avinationMelanie2012-11-2011-82/+668
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| | * | * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-178-19/+127
| | | | | | | | | | | | | | | | * Last step is to flip the throttle distribution.
* | | | Merge commit 'e9153e1d1aae50024d8cd05fe14a9bce34343a0e' into careminsterMelanie2012-11-200-0/+0
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| * | | Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2012-11-15337-30953/+13136
| | | | | | | | | | | | | | | | | | | | | | | | | | | | master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
| * | | Merge master into teravusworkteravus2012-11-15336-13123/+30950
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* | \ \ \ Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-204-78/+546
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | | | * Fixes mesh loading issues in last commit.teravus2012-11-151-0/+9
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