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| | * Fix permissions problem where newly uploaded meshes rezzed from inventory ↵Justin Clark-Casey (justincc)2011-07-113-8/+4
| | | | | | | | | | | | could not be copied by owner.
| * | Merge branch 'master' into bulletsimDan Lake2011-07-1177-4526/+5799
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| | * minor Tack the prim name on the end of the "experimental mesh proxy ↵Justin Clark-Casey (justincc)2011-07-111-1/+1
| | | | | | | | | | | | | | | | | | generation" message. Can probably comment out this message soon, once a few other issues are tidied up.
| | * Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
| | | | | | | | | | | | This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
| | * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that ↵Justin Clark-Casey (justincc)2011-07-112-17/+49
| | | | | | | | | | | | actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method
| | * When a sculpt/mesh texture is received by a part on a callback request, ↵Justin Clark-Casey (justincc)2011-07-115-11/+26
| | | | | | | | | | | | | | | | | | | | | don't do the unnecessary work of copying the base shape. Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages.
| | * comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
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| | * refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
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| | * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
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| | * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
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| | * refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
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| | * refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
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| | * refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
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| | * Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-098-11/+11
| | | | | | | | | | | | effects and return object
| | * Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-093-9/+88
| | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
| | * refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int ↵Justin Clark-Casey (justincc)2011-07-091-9/+7
| | | | | | | | | | | | i) structure to remove code duplication.
| | * Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ↵Makopoppo2011-07-091-0/+11
| | | | | | | | | | | | cast to string
| | * Fix osMatchString() so that it reports all instance of pattern matches, not ↵Justin Clark-Casey (justincc)2011-07-091-3/+3
| | | | | | | | | | | | | | | | | | | | | just the first one. This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches. Thanks makopoppo!
| | * fix formatting issues from last patchJustin Clark-Casey (justincc)2011-07-091-3/+8
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| | * lsGetWindlightScene() returns raw int value, which makes unable to compare ↵Makopoppo2011-07-091-2/+3
| | | | | | | | | | | | to another value with llListFindList()
| | * Made some LSL_Constant or LS_Constant raw int valuesMakopoppo2011-07-091-2/+7
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| * | Checkin 32 bit bulletsim shared library for Linux.Robert Adams2011-07-115-0/+0
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| * | For an initial test, add 64 bit shared object bullet libraries built under ↵Justin Clark-Casey (justincc)2011-06-274-0/+0
| | | | | | | | | | | | | | | | | | Linux. These are not yet hooked up. I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet.
| * | Initial BulletSim.dll commitRobert Adams2011-06-201-0/+0
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| * | BulletSim initial checkinRobert Adams2011-06-2031-0/+9141
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* | | Guard another nullrefMelanie2011-08-091-1/+1
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* | | Guard against a bad login leaving us with a null queueMelanie2011-08-091-1/+1
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* | | Allow removing users from search and avatar pickerMelanie2011-07-311-2/+2
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* | | Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
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* | | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-252-2/+17
| | | | | | | | | | | | 5 seconds.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-239-11/+17
|\ \ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
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| * | | Fix merge artefactMelanie2011-07-221-3/+0
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| * | | Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| | | | | | | | | | | | | | | | from XML properly.
| * | | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
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| * | | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"root2011-07-191-0/+1
| | | | | | | | | | | | | | | | This reverts commit f5623b5c3903606606fedead8f365244c0eddbed.
| * | | Tidy up a superfluous AddPrimShape override in PhysicsSceneTom2011-07-191-1/+0
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* | | | Fix failure to find avatars due to trainling spaces being sent by viewers.Melanie2011-07-232-1/+4
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* | | Fix some local id issues in physics glueroot2011-07-151-1/+1
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* | | Fox some local id issues in physics glueMelanie2011-07-1512-68/+26
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* | | Revert "Add localid support to ch0de properly"Melanie2011-07-1512-26/+68
| | | | | | | | | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-1512-68/+26
|\ \ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Add localid support to ch0de properlyTom2011-07-1512-68/+26
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* | | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-152-4/+20
|\ \ \ \ | |/ / / | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix a raycast issueTom2011-07-152-4/+20
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* | | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-1023-4013/+4289
|\ \ \ \ | |/ / / | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Merge branch 'master' into careminster-presence-refactorroot2011-07-0923-4013/+4289
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| | * | Instance-types-in-list fix for LSL/OSSL functions. This will fix ↵Makopoppo2011-07-092-30/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llListFindList() which always returns -1 when you compare with the list from those functions. *llCSV2List *llGetAnimationList *llGetLinkPrimitiveParams *llGetObjectDetails *llGetParcelDetails *llGetParcelPrimOwners *llGetPrimitiveParams *GetLinkPrimitiveParamsEx *osGetAgents *osMatchString *osGetLinkPrimitiveParams *osGetPrimitiveParams *osGetAvatarList
| | * | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)2011-07-093-3/+3
| | | | | | | | | | | | | | | | (setting SculptData is done through the property)
| | * | minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-097-43/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.