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| | * | Removed extraneous debug messageDiva Canto2012-03-211-3/+0
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-205-60/+143
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| | * | | HG Friends config for Robust.HG.ini.exampleDiva Canto2012-03-201-2/+6
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| | * | | Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto2012-03-201-16/+23
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| * | | | Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-2110-99/+85
| | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
| * | | If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2012-03-212-0/+65
| | | | | | | | | | | | | | | | collection occurs.
| * | | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵Justin Clark-Casey (justincc)2012-03-211-10/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false"
| * | | Incorporate scene teleporting debugging into "debug scene teleport ↵Justin Clark-Casey (justincc)2012-03-213-18/+6
| | | | | | | | | | | | | | | | true|false" command
| * | | Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)2012-03-213-37/+45
| |/ / | | | | | | | | | | | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
* | | Revert "Stop messing order of updates, destroing the defined order of the ↵Melanie2012-03-211-8/+3
| | | | | | | | | | | | | | | | | | selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220.
* | | Stop messing order of updates, destroing the defined order of the selected ↵UbitUmarov2012-03-211-3/+8
| | | | | | | | | | | | priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
* | | minor cleanUbitUmarov2012-03-211-27/+24
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* | | fix a bad reset of shapetype on pbshape change, added missing ↵UbitUmarov2012-03-211-7/+10
| | | | | | | | | | | | checksculpload ( to reload mesh on change )
* | | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov2012-03-211-4/+9
| | | | | | | | | | | | may colide with how meshs and sculpts are loaded. This needs a good revision..
* | | shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-212-34/+46
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* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-2119-325/+1047
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| * \ \ Merge branch 'master' into careminsterMelanie2012-03-2117-297/+1023
| |\ \ \ | | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| | * | Refix the fixed fix!Melanie2012-03-211-2037/+2037
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-1/+1
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| | * | | Fixed borkness with map search introduce by my last changes to it.Diva Canto2012-03-201-1/+1
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| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-18/+7
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| | * | | | Fixed borkness with previous merge.Diva Canto2012-03-201-16/+1
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| | * | | | Line endingsDiva Canto2012-03-201-89/+89
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| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-2032-318/+516
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs
| | * | | | | HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto2012-03-2014-2190/+2790
| | | | | | | | | | | | | | | | | | | | | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
| | * | | | | Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵Diva Canto2012-03-176-10/+136
| | | | | | | | | | | | | | | | | | | | | | | | | | | | direct user connections.
| * | | | | | Merge branch 'master' into careminsterMelanie2012-03-211-1/+1
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| | * | | | | fix compile error from last commitJustin Clark-Casey (justincc)2012-03-211-1/+1
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| * | | | | Merge branch 'master' into careminsterMelanie2012-03-211-18/+7
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| | * | | | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)2012-03-211-18/+7
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| * | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-216-153/+338
| |\ \ \ \ | | | | | | | | | | | | | | | | | | careminster
| * | | | | Move the health monitoring stuff where it will do some goodMelanie2012-03-211-3/+3
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| * | | | | Merge branch 'master' into careminsterMelanie2012-03-201-7/+14
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| | * | | | Add ability to log warn if a frame takes longer than twice the expected ↵Justin Clark-Casey (justincc)2012-03-211-7/+14
| | | | | | | | | | | | | | | | | | | | | | | | time. Currently commented out.
* | | | | | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-212-3727/+3750
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* | | | | | Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-215-5/+57
| | | | | | | | | | | | | | | | | | | | | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* | | | | | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-212-1/+9
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* | | | | Update prebuildMelanie2012-03-201-24/+27
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* | | | | Merge branch 'ubitwork'Melanie2012-03-205-129/+311
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| * | | | let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-214-7/+21
| | | | | | | | | | | | | | | | | | | | it also to original mesher code and zeromesher
| * | | | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov2012-03-201-18/+146
| | | | | | | | | | | | | | | | | | | | (so no simple hull of convex prims for now).
| * | | | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2012-03-202-124/+164
| | | | | | | | | | | | | | | | | | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
* | | | | Merge branch 'master' into careminsterMelanie2012-03-2013-196/+222
|\ \ \ \ \ | | |/ / / | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | | | Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * | | | remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-2/+0
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| * | | | remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
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| * | | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-202-2/+2
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-201-1/+1
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| | * | | | slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
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| * | | | | Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-208-179/+213
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.