Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | add a extra delay in EnableChildAgents between CreateAgent() return and | UbitUmarov | 2014-08-14 | 1 | -5/+14 | |
| | | | | | | | | | | | | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used | |||||
| * | | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 | |
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| * | | in show connections show also if it is a childagent connection | UbitUmarov | 2014-08-14 | 1 | -7/+15 | |
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| * | | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 | |
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| * | | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 8 | -6/+52 | |
| | | | | | | | | | | | | connections console command | |||||
* | | | Expect a missing directory, the asset cache is shared. Prevent spew if | Melanie Thielker | 2014-08-18 | 1 | -0/+5 | |
|/ / | | | | | | | two nodes run cleanup at the same time. | |||||
* | | try external bakedModule when local cache is invalid and not just at login | UbitUmarov | 2014-08-14 | 1 | -9/+13 | |
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* | | dont mess with Throttles in code also used to send to main regions. Use | UbitUmarov | 2014-08-14 | 1 | -2/+6 | |
| | | | | | | | | full parameters on appearance cloning so its clear we want it all | |||||
* | | reduced debug msgs | UbitUmarov | 2014-08-14 | 1 | -3/+7 | |
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* | | only try external baked texture module on login | UbitUmarov | 2014-08-14 | 1 | -26/+36 | |
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* | | *DANGER* dont send baked textures assets to Neighbours. Possible we could | UbitUmarov | 2014-08-14 | 2 | -5/+16 | |
| | | | | | | | | send a lot less | |||||
* | | *DANGER* make baked textures cross and make use of it * UNTESTED * | UbitUmarov | 2014-08-14 | 3 | -97/+167 | |
| | | | | | | | | issue: alll this seems to be sent back to childs, need to stop that | |||||
* | | put back baked textures debug msgs at start of validatebaked... | UbitUmarov | 2014-08-13 | 1 | -0/+12 | |
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* | | remove creative hack and try to fix | UbitUmarov | 2014-08-13 | 1 | -100/+92 | |
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* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-13 | 3 | -20/+31 | |
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| * \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 | |
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| * | | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-12 | 3 | -56/+86 | |
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| * \ \ \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-11 | 7 | -96/+114 | |
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| * \ \ \ \ | Merge branch 'avination-current' | Melanie Thielker | 2014-08-11 | 0 | -0/+0 | |
| |\ \ \ \ \ | | | |_|_|/ | | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs | |||||
| | * | | | | Fix a condition check | Melanie Thielker | 2014-08-11 | 1 | -1/+1 | |
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| | * | | | | Make texture anims work right on singu | Melanie Thielker | 2014-08-11 | 1 | -12/+19 | |
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| | * | | | | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 2014-08-10 | 1 | -2/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | to be found. | |||||
| | * | | | | add wearables array size checks on unpack | UbitUmarov | 2014-08-08 | 2 | -3/+18 | |
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| | * | | | | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) | Melanie Thielker | 2014-07-20 | 1 | -4/+4 | |
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| * | | | | | Fix a condition check | Melanie Thielker | 2014-08-11 | 1 | -1/+1 | |
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| * | | | | | Make texture anims work right on singu | Melanie Thielker | 2014-08-11 | 1 | -12/+19 | |
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| * | | | | | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 2014-08-10 | 1 | -2/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | to be found. | |||||
* | | | | | | remove the region where we are root from the list of Neighbours and | UbitUmarov | 2014-08-13 | 1 | -0/+12 | |
| | | | | | | | | | | | | | | | | | | | | | | | | childSeeds | |||||
* | | | | | | reverted last change since it did nothing usefull | UbitUmarov | 2014-08-13 | 1 | -3/+0 | |
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* | | | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 2014-08-13 | 1 | -1/+5 | |
| |_|_|_|/ |/| | | | | | | | | | | | | | | validate appearence just before sending animation | |||||
* | | | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | |||||
* | | | | | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | | | priority to chat | |||||
* | | | | | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 | |
| | | | | | | | | | | | | | | | | | | | | do it only where its supposed to be done.. | |||||
* | | | | | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 | |
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* | | | | | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 | |
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* | | | | | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 | |
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* | | | | fix the damm thing | UbitUmarov | 2014-08-12 | 1 | -6/+13 | |
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* | | | | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 2014-08-12 | 1 | -6/+3 | |
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* | | | | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 2014-08-12 | 1 | -9/+13 | |
| | | | | | | | | | | | | | | | | check | |||||
* | | | | fix VS creative indentation | UbitUmarov | 2014-08-12 | 1 | -136/+136 | |
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* | | | | change XMLIrpgGroups attach to events, using the more correct | UbitUmarov | 2014-08-12 | 2 | -158/+180 | |
| |_|/ |/| | | | | | | | | \addons\Groups\... model | |||||
* | | | remove a land.SendLandUpdateToClient() since its now done for all cases in | UbitUmarov | 2014-08-11 | 1 | -2/+2 | |
| | | | | | | | | | | | | completmovement and not only that specific one | |||||
* | | | dont do ParcelCrossCheck() on child avatars | UbitUmarov | 2014-08-11 | 1 | -0/+3 | |
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* | | | remove confusing defonly control | UbitUmarov | 2014-08-11 | 1 | -14/+4 | |
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* | | | ... one day.. | UbitUmarov | 2014-08-11 | 1 | -1/+2 | |
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* | | | will get there.. | UbitUmarov | 2014-08-11 | 1 | -4/+3 | |
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* | | | validatebaked still not ok | UbitUmarov | 2014-08-11 | 1 | -5/+4 | |
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* | | | make sensors detect sitting avatars also by the distance to the root prim | UbitUmarov | 2014-08-10 | 1 | -1/+10 | |
| | | | | | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc) | |||||
* | | | TEST move parcelRegionCross to EntityTransferModule cross so it works on | UbitUmarov | 2014-08-10 | 2 | -8/+14 | |
| | | | | | | | | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG |