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| * | add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
| | | | | | | | | | | | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
| * | reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
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| * | in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
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| * | reduce ping filter time constantUbitUmarov2014-08-141-1/+1
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| * | add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-148-6/+52
| | | | | | | | | | | | connections console command
* | | Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker2014-08-181-0/+5
|/ / | | | | | | two nodes run cleanup at the same time.
* | try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
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* | dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | | | | | full parameters on appearance cloning so its clear we want it all
* | reduced debug msgsUbitUmarov2014-08-141-3/+7
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* | only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
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* | *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-142-5/+16
| | | | | | | | send a lot less
* | *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-143-97/+167
| | | | | | | | issue: alll this seems to be sent back to childs, need to stop that
* | put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
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* | remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
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* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-123-56/+86
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| * \ \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-117-96/+114
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| * \ \ \ \ Merge branch 'avination-current'Melanie Thielker2014-08-110-0/+0
| |\ \ \ \ \ | | | |_|_|/ | | |/| | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs
| | * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| | * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| | * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | to be found.
| | * | | | add wearables array size checks on unpackUbitUmarov2014-08-082-3/+18
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| | * | | | Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
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| * | | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| * | | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | to be found.
* | | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | childSeeds
* | | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|_|_|/ |/| | | | | | | | | | | | | | validate appearence just before sending animation
* | | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
* | | | | process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | | | | | | | | | | | | | | | | | priority to chat
* | | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | | | | | | | | | | | | | | | | | | | do it only where its supposed to be done..
* | | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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* | | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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* | | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | | | fix the damm thingUbitUmarov2014-08-121-6/+13
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* | | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* | | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | | | | | | | | | check
* | | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* | | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| |_|/ |/| | | | | | | | \addons\Groups\... model
* | | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | | | | | completmovement and not only that specific one
* | | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* | | remove confusing defonly controlUbitUmarov2014-08-111-14/+4
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* | | ... one day..UbitUmarov2014-08-111-1/+2
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* | | will get there..UbitUmarov2014-08-111-4/+3
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* | | validatebaked still not okUbitUmarov2014-08-111-5/+4
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* | | make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
* | | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | | | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG