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* Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie2013-01-151-1/+1
* Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie2013-01-151-5/+9
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-131-2/+12
* Merge branch 'ubitwork' into avinationMelanie2013-01-114-32/+42
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| * make sure keyframe rotations are normalizedUbitUmarov2013-01-111-1/+3
| * go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
| * update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
| * remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
| * same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| * keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
* | Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie2013-01-091-1/+1
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* fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov2013-01-091-1/+27
* stop endless loop in lGetLinkPrimitiveParamsUbitUmarov2013-01-091-0/+2
* Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie2013-01-091-1/+1
* Merge branch 'teravuswork' into avinationMelanie2013-01-091-2/+8
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| * * ubit pointed out another place where that check needed to be updated and I ...teravus2013-01-011-6/+3
| * * This is actually the fix described the last commit.. I had commented it o...teravus2013-01-011-1/+1
| * * Fixes the attachment scripted rotation bug. The problem is the code was r...teravus2013-01-011-2/+11
| * Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-013-16/+16
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* | | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* | | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
* | | Fix sequence id fr default animMelanie2013-01-081-1/+1
* | | Prevent empty Anim PacksMelanie2013-01-081-0/+12
* | | Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-0/+19
* | | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-088-34/+439
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| * | | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| * | | Revert "Remove sending AvatarData because this also happens on login, where i...Melanie2013-01-081-1/+9
| * | | Merge branch 'teravuswork' into avinationMelanie2013-01-082-46/+111
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| | * | * Fixed a bug that replayed old cached appearance when changing outfitsteravus2012-12-312-46/+111
| * | | Merge branch 'ubitwork' into avinationMelanie2013-01-082-57/+90
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| * | | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
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| * | | Merge branch 'ubitwork' into avinationMelanie2013-01-073-16/+16
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| * | | * This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus2012-12-297-34/+372
* | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
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* | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
* | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
* | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-082-61/+88
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* | also exclude landUbitUmarov2013-01-071-3/+3
* | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
* | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
* | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* bug fix, cleanup...UbitUmarov2013-01-033-38/+34
* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-033-0/+31
* make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
* cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
* i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
* add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-026-332/+805
* Merge branch 'ubitwork' into avinationMelanie2012-12-225-60/+77
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