| Commit message (Collapse) | Author | Age | Files | Lines |
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Effective. Increase a bit world damping of velocities
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this last may need fix) added also some code for llSetAngularVelocity but not working still
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since viewers don't seem to handle that and keep retrying
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and locking.
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the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
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it's timeout
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timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
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to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
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prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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problem if any...
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rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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sensor.
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nonexistent URL for http-in
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when needed rather than once per second. That is just too slow!
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for some results.
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ids and skip them.
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form
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This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
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sitting avatars rotations broken in previus commit, forcing send of updates.
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