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* add some missing GC.RemoveMemoryPressure()UbitUmarov2015-12-091-0/+2
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* add pants and shirt to opensim library and fix some bodyparts uuidsUbitUmarov2015-12-042-18/+4
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* add opensim BodyParts libraryUbitUmarov2015-12-041-16/+14
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* add default eyes to default wearables, and revert previus bad commitUbitUmarov2015-12-042-2/+7
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* add other Eyes asset id to xferupload defaultsUbitUmarov2015-12-041-2/+4
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* change handling of optional skirt baked textureUbitUmarov2015-12-031-12/+40
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* fix a 1m diference in regions view range estimationsUbitUmarov2015-12-031-1/+1
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* remove failed CreateAgent from agent child regions listUbitUmarov2015-12-021-6/+8
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* fix typoUbitUmarov2015-12-021-1/+1
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* createAgent needs to be syncUbitUmarov2015-12-021-1/+4
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* minor: fix a log timing informationUbitUmarov2015-12-021-3/+0
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* fix protocol version to max wearables mappingUbitUmarov2015-12-011-1/+3
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* Fix protocol versions to wearables count mappingMelanie Thielker2015-12-011-1/+3
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* Change protocol version max to 0.6Melanie Thielker2015-12-011-2/+2
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-013-35/+92
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-012-63/+46
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2015-12-019-20/+27
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| * BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
| | | | | | | | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
| * Replaced ICSharpCode.SharpZipLib.dll for the same reasonDiva Canto2015-11-301-0/+0
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-11-302-7/+16
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| * | Replaced the mono addins dlls with freshly compiled ones, because the ↵Diva Canto2015-11-304-0/+0
| | | | | | | | | | | | existing ones may somehow been mutually inconsistent.
* | | fix a more few typosUbitUmarov2015-12-011-2/+2
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* | fix a few typosUbitUmarov2015-11-301-3/+2
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* | add a few more known texture IDsUbitUmarov2015-11-301-5/+15
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* | Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2015-11-291-0/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-11-298-30/+63
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| * | Trying to make http requests less slow, according to ↵Diva Canto2015-11-291-0/+2
| | | | | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
* | | fix llLookAt in non-physical caseUbitUmarov2015-11-291-2/+2
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* | change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov2015-11-291-13/+18
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* | fix the default shape type on upload, it is always convexUbitUmarov2015-11-291-3/+1
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* | let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
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* | let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
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* | remove terrain height clamping left over the ushort format testingUbitUmarov2015-11-271-5/+1
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* | add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov2015-11-271-5/+8
| | | | | | | | also make sure ninjaJoints are disabled
* | add missing Xengine MinTimerInterval to opensim.ini.exampleUbitUmarov2015-11-271-0/+3
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* | coment out warnings that do a messed around number of threadpool workitens ↵UbitUmarov2015-11-271-1/+3
|/ | | | and number of active threads ( at least when a pool is in use)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-11-2718-262/+289
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| * add a delay to consume other change messages on move and crossUbitUmarov2015-11-271-0/+1
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| * stop some requests processing when module as no scenes (there must be a ↵UbitUmarov2015-11-271-0/+17
| | | | | | | | better way to fix this)
| * DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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| * change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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| * remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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| * revert last change to watchdog timeouts, that should not be neededUbitUmarov2015-11-271-26/+22
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| * change JobEngine stop code and add a extra check for thread removed on ↵UbitUmarov2015-11-272-83/+73
| | | | | | | | watchdog timeout checks
| * change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-273-62/+69
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| * change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2015-11-272-44/+44
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| * Fix Region Max height in boundingSize parameters checking in ↵Jak Daniels2015-11-271-2/+2
| | | | | | | | | | | | ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
| * Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-263-2/+16
| | | | | | | | | | | | prior functionality. Avination code wasn't designed for deep building.
| * suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-253-16/+15
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