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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...
UbitUmarov
2016-08-27
4
-9
/
+46
*
watchdog timeouts: replace a silly List copy i added doing it a better way
UbitUmarov
2016-08-25
1
-6
/
+10
*
send selected objects Proprieties udp part outside update queues and as a ph...
UbitUmarov
2016-08-25
6
-11
/
+59
*
suspend the use of SelectedObjects list. It is not threadSafe and is not in ...
UbitUmarov
2016-08-25
1
-4
/
+0
*
first step changing Object Select code
UbitUmarov
2016-08-25
3
-108
/
+62
*
fix missing PhysicsProprieties sending on Object select. This is a temporary...
UbitUmarov
2016-08-25
1
-24
/
+1
*
put back the console comand i remove since it is not a repetion
UbitUmarov
2016-08-25
1
-0
/
+7
*
why did u used RunInThread? change to RunInThreadPool
UbitUmarov
2016-08-25
1
-1
/
+1
*
respect landpoint Z position also on the ugly LandingPointBehavior_OS option...
UbitUmarov
2016-08-24
1
-0
/
+1
*
do similar changes to unused checksManager
UbitUmarov
2016-08-24
2
-27
/
+21
*
remove redundate console comand add, change stat deregister
UbitUmarov
2016-08-24
1
-22
/
+14
*
reduce unnecessary allocation of new items
UbitUmarov
2016-08-24
1
-13
/
+9
*
dont request a workjob if we can see there is nothing to do
UbitUmarov
2016-08-24
1
-12
/
+18
*
fix the conditions to do parcel objects autoreturn
UbitUmarov
2016-08-24
1
-7
/
+8
*
minor change on warp3d lib
UbitUmarov
2016-08-24
2
-3
/
+1
*
potencial null ref
UbitUmarov
2016-08-24
1
-0
/
+3
*
potencial null ref
UbitUmarov
2016-08-24
1
-15
/
+15
*
potencial null ref
UbitUmarov
2016-08-24
1
-40
/
+36
*
potencial null ref
UbitUmarov
2016-08-24
1
-2
/
+3
*
potencial null ref
UbitUmarov
2016-08-24
1
-3
/
+5
*
estate handleTerrainRequest memory leaks
UbitUmarov
2016-08-24
1
-6
/
+15
*
DynamicTextureModule memory leaks
UbitUmarov
2016-08-24
1
-28
/
+35
*
fix a use of string Trim()
UbitUmarov
2016-08-24
1
-1
/
+1
*
remove some dead code
UbitUmarov
2016-08-24
1
-9
/
+0
*
use known name a group ejetee if its local client
UbitUmarov
2016-08-24
1
-13
/
+10
*
change odd condition on groupsV2 add to role
UbitUmarov
2016-08-23
1
-1
/
+1
*
coment some debug messages
UbitUmarov
2016-08-23
4
-7
/
+7
*
replace warp3D.dll by a newer modified version. (only minor testing done :(
UbitUmarov
2016-08-23
3
-106
/
+56
*
change strange rotation in legacy MapImageModule (untested)
UbitUmarov
2016-08-22
1
-4
/
+4
*
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
2016-08-22
5
-40
/
+34
*
try to make mono happy
UbitUmarov
2016-08-22
1
-3
/
+3
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-1
/
+3
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-0
/
+4
*
locking issue
UbitUmarov
2016-08-22
1
-4
/
+5
*
minor locking issue
UbitUmarov
2016-08-22
1
-11
/
+11
*
remove unnecessary lock
UbitUmarov
2016-08-22
1
-31
/
+21
*
locking issue
UbitUmarov
2016-08-22
1
-2
/
+2
*
minor locking issue
UbitUmarov
2016-08-22
1
-13
/
+3
*
locking issue
UbitUmarov
2016-08-22
1
-18
/
+18
*
minor locking issue
UbitUmarov
2016-08-22
1
-2
/
+2
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-0
/
+2
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-2
/
+2
*
workaround potencial memory leaks
UbitUmarov
2016-08-22
3
-61
/
+66
*
workaround potencial memory leak
UbitUmarov
2016-08-22
4
-36
/
+46
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-0
/
+1
*
workaround potencial memory leaks
UbitUmarov
2016-08-22
7
-50
/
+32
*
(re)fix avatar standup from a child prim on object delete
UbitUmarov
2016-08-22
1
-1
/
+1
*
add a missing lock()
UbitUmarov
2016-08-21
1
-1
/
+2
*
put back the dangerous resp.ReuseContext = true option, that for some odd re...
UbitUmarov
2016-08-21
1
-2
/
+2
*
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...
UbitUmarov
2016-08-21
3
-7
/
+19
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