Commit message (Collapse) | Author | Age | Files | Lines | |
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* | osSetParcelDetails: add more land update code | UbitUmarov | 2017-07-12 | 4 | -5/+31 |
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* | osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵ | UbitUmarov | 2017-07-12 | 1 | -0/+15 |
| | | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now) | ||||
* | osSetParcelDetails: allow parcel group to be cleared also | UbitUmarov | 2017-07-12 | 1 | -7/+15 |
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* | osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵ | UbitUmarov | 2017-07-12 | 3 | -19/+103 |
| | | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS | ||||
* | remove wrong comment on lsl object rez. we can't add delays on async process | UbitUmarov | 2017-07-11 | 1 | -3/+1 |
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* | do lsl object rez checks on script thread before wasting time possible ↵ | UbitUmarov | 2017-07-11 | 1 | -19/+21 |
| | | | | creating a new poll thread | ||||
* | SimpleAngularDistance update prioritization scheme ameks no sense without ↵ | UbitUmarov | 2017-07-10 | 2 | -4/+47 |
| | | | | ordered dequeue of the updates | ||||
* | a few more changes on entities updates | UbitUmarov | 2017-07-10 | 3 | -57/+52 |
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* | on entities updates throttles vectors needed to be compared as vectors, not ↵ | UbitUmarov | 2017-07-10 | 2 | -32/+116 |
| | | | | just their norms | ||||
* | fix the name of a funtion on last commit | UbitUmarov | 2017-07-10 | 2 | -3/+3 |
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* | throttle collision sounds on a SOG. | UbitUmarov | 2017-07-09 | 2 | -7/+47 |
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* | bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+5 |
| | | | | present | ||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 5 | -8/+31 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 3 | -2/+8 |
| | | | | football | ||||
* | update ode.dll ( windows) | UbitUmarov | 2017-07-02 | 2 | -0/+0 |
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* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 5 | -39/+39 |
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* | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 2 | -210/+18 |
| | | | | of course still wrong LPS does not mean api function calls | ||||
* | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 2 | -66/+66 |
| | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | ||||
* | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 2017-06-30 | 2 | -0/+0 |
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* | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 |
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* | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 |
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* | bug fix | UbitUmarov | 2017-06-29 | 1 | -0/+23 |
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* | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 4 | -1/+25 |
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* | BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil | UbitUmarov | 2017-06-28 | 3 | -9/+9 |
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* | remove osGetAgentIP() this was not a good idea to have :( | UbitUmarov | 2017-06-27 | 3 | -32/+2 |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -2/+2 |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -1/+2 |
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* | add osGetNPCList() | UbitUmarov | 2017-06-26 | 4 | -0/+26 |
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* | also on the actual source file | UbitUmarov | 2017-06-26 | 1 | -11/+13 |
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* | take a few more out of level check | UbitUmarov | 2017-06-26 | 1 | -31/+30 |
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* | update osslEnable.ini. functions that have no level check are still listed ↵ | UbitUmarov | 2017-06-26 | 1 | -2/+15 |
| | | | | but commented, just to be more visible | ||||
* | add similar restrictions to osObjectTeleport :( | UbitUmarov | 2017-06-26 | 1 | -2/+41 |
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* | let osTeleport* always work on script prim owner | UbitUmarov | 2017-06-26 | 1 | -17/+15 |
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* | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
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* | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
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* | put back restriction that on osTeleport the target must be on land owned by ↵ | UbitUmarov | 2017-06-26 | 1 | -15/+78 |
| | | | | the script owner or this is a estate manager/owner, or target did gave script permission. | ||||
* | some shortcuts on local osTeleport, reduce its time penalty, do it with ↵ | UbitUmarov | 2017-06-26 | 2 | -67/+79 |
| | | | | script thread | ||||
* | change Backup calls overlap control code | UbitUmarov | 2017-06-25 | 1 | -27/+46 |
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* | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 4 | -13/+29 |
| | | | | LSL_Float x, LSL_Float y) | ||||
* | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 |
| | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | ||||
* | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 4 | -32/+81 |
| | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | ||||
* | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 |
| | | | | and ''RotTransf x'' string only, no ossl helper api still | ||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 6 | -98/+72 |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | ||||
* | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 |
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* | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 2 | -2/+2 |
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* | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 |
| | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | ||||
* | add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵ | UbitUmarov | 2017-06-24 | 3 | -1/+15 |
| | | | | string data, string extraParams, int timer, int face) to easy only setting a prim face | ||||
* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 5 | -0/+27 |
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