Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | | | | When a sculpt/mesh texture is received by a part on a callback request, ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 5 | -11/+26 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | don't do the unnecessary work of copying the base shape. Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages. | |||||
| | * | | | | | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 | |
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| | * | | | | | refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -6/+11 | |
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| | * | | | | | refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -6/+8 | |
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| | * | | | | | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 | |
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| | * | | | | | refactor: very minor space insertion | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 | |
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| | * | | | | | refactor: make argument to SOP.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -14/+19 | |
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| | * | | | | | refactor: slightly simplify test | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -4/+1 | |
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| | * | | | | | Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 8 | -11/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | effects and return object | |||||
| | * | | | | | Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 3 | -9/+88 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests. | |||||
| | * | | | | | refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -9/+7 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | i) structure to remove code duplication. | |||||
| | * | | | | | Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ↵ | Makopoppo | 2011-07-09 | 1 | -0/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | cast to string | |||||
| | * | | | | | Fix osMatchString() so that it reports all instance of pattern matches, not ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | just the first one. This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches. Thanks makopoppo! | |||||
| | * | | | | | fix formatting issues from last patch | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+8 | |
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| | * | | | | | lsGetWindlightScene() returns raw int value, which makes unable to compare ↵ | Makopoppo | 2011-07-09 | 1 | -2/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | to another value with llListFindList() | |||||
| | * | | | | | Made some LSL_Constant or LS_Constant raw int values | Makopoppo | 2011-07-09 | 1 | -2/+7 | |
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| * | | | | | | Checkin 32 bit bulletsim shared library for Linux. | Robert Adams | 2011-07-11 | 5 | -0/+0 | |
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| * | | | | | | For an initial test, add 64 bit shared object bullet libraries built under ↵ | Justin Clark-Casey (justincc) | 2011-06-27 | 4 | -0/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Linux. These are not yet hooked up. I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet. | |||||
| * | | | | | | Initial BulletSim.dll commit | Robert Adams | 2011-06-20 | 1 | -0/+0 | |
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| * | | | | | | BulletSim initial checkin | Robert Adams | 2011-06-20 | 31 | -0/+9141 | |
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* | | | | | | | Guard another nullref | Melanie | 2011-08-09 | 1 | -1/+1 | |
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* | | | | | | | Guard against a bad login leaving us with a null queue | Melanie | 2011-08-09 | 1 | -1/+1 | |
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* | | | | | | | Allow removing users from search and avatar picker | Melanie | 2011-07-31 | 1 | -2/+2 | |
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* | | | | | | | Ensure that packet headers get parsed correctly | Melanie | 2011-07-27 | 1 | -0/+29 | |
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* | | | | | | | Add a timer to monitor the heartbeat. Restart it if it's been dead for | Melanie | 2011-07-25 | 2 | -2/+17 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | 5 seconds. | |||||
* | | | | | | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-23 | 9 | -11/+17 | |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | |||||
| * | | | | | | | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 7 | -7/+14 | |
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| * | | | | | | | Fix merge artefact | Melanie | 2011-07-22 | 1 | -3/+0 | |
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| * | | | | | | | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | from XML properly. | |||||
| * | | | | | | | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 | |
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| * | | | | | | | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene" | root | 2011-07-19 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit f5623b5c3903606606fedead8f365244c0eddbed. | |||||
| * | | | | | | | Tidy up a superfluous AddPrimShape override in PhysicsScene | Tom | 2011-07-19 | 1 | -1/+0 | |
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* | | | | | | | | Fix failure to find avatars due to trainling spaces being sent by viewers. | Melanie | 2011-07-23 | 2 | -1/+4 | |
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* | | | | | | | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -1/+1 | |
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* | | | | | | | Fox some local id issues in physics glue | Melanie | 2011-07-15 | 12 | -68/+26 | |
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* | | | | | | | Revert "Add localid support to ch0de properly" | Melanie | 2011-07-15 | 12 | -26/+68 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | |||||
* | | | | | | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-15 | 12 | -68/+26 | |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | |||||
| * | | | | | | | Add localid support to ch0de properly | Tom | 2011-07-15 | 12 | -68/+26 | |
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* | | | | | | | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-15 | 2 | -4/+20 | |
|\ \ \ \ \ \ \ \ | |/ / / / / / / | | | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | |||||
| * | | | | | | | Fix a raycast issue | Tom | 2011-07-15 | 2 | -4/+20 | |
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* | | | | | | | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie | 2011-07-10 | 23 | -4013/+4289 | |
|\ \ \ \ \ \ \ \ | |/ / / / / / / | | | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | |||||
| * | | | | | | | Merge branch 'master' into careminster-presence-refactor | root | 2011-07-09 | 23 | -4013/+4289 | |
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| | * | | | | | | Instance-types-in-list fix for LSL/OSSL functions. This will fix ↵ | Makopoppo | 2011-07-09 | 2 | -30/+31 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llListFindList() which always returns -1 when you compare with the list from those functions. *llCSV2List *llGetAnimationList *llGetLinkPrimitiveParams *llGetObjectDetails *llGetParcelDetails *llGetParcelPrimOwners *llGetPrimitiveParams *GetLinkPrimitiveParamsEx *osGetAgents *osMatchString *osGetLinkPrimitiveParams *osGetPrimitiveParams *osGetAvatarList | |||||
| | * | | | | | | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 3 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (setting SculptData is done through the property) | |||||
| | * | | | | | | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 7 | -43/+72 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
| | * | | | | | | When loading library asset set, only store an asset if it's different from ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -6/+25 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | an existing one with the same id. We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store. This cuts asset library load time from 10 seconds to <1 sec. Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear. This is unrelated to this commit and needs to be fixed at some subsequent time. | |||||
| | * | | | | | | stop the local inventory services connector from logging an error when an ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | item id isn't found. making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate. | |||||
| | * | | | | | | fix bug where opening a library script would fail | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -2/+2 | |
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| | * | | | | | | refactor: rename bool returning GetAgentInventoryItem() to ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 3 | -6/+13 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CanGetAgentInventoryItem() to improve code readability | |||||
| | * | | | | | | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+1 | |
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