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* minor: disable logging in regression test TestClientThrottleSetNoLimitJustin Clark-Casey (justincc)2014-11-251-1/+1
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* minor: comment out unused method in regression BasicCircuitTestsJustin Clark-Casey (justincc)2014-11-251-17/+17
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* Add basic regression test ThrottleTests.TestClientThrottleSetNoLimitJustin Clark-Casey (justincc)2014-11-252-0/+114
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* refactor: Move test clientstack setup code out of BasicCircuitTests into ↵Justin Clark-Casey (justincc)2014-11-254-60/+110
| | | | OpenSim.Tests.Common.ClientStackHelpers
* Fix recent regression in "debug lludp throttles get" command that stopped it ↵Justin Clark-Casey (justincc)2014-11-251-2/+4
| | | | printing any information. Also fix max throttle displayed to be properly kbps
* minor: in "show server throttles", display unset if new client throttle ↵Justin Clark-Casey (justincc)2014-11-251-2/+6
| | | | value is not set rather than 0
* Add throttle-max option to "debug lludp throttles set" to allow runtime ↵Justin Clark-Casey (justincc)2014-11-251-2/+33
| | | | | | setting of default and existing client throttles. Doesn't yet adjust until clients submit new throttle settings.
* Change "debug lludp throttle *" commands to "debug lludp throttles" for ↵Justin Clark-Casey (justincc)2014-11-251-9/+9
| | | | | | consistency (and because I keep typing throttles). This will still work with "debug lludp throttle" anyway.
* small adjustment to commented out scene_throttle_max_bps and ↵Justin Clark-Casey (justincc)2014-11-251-2/+2
| | | | | | client_throttle_max_bps examples in OpenSimDefaults.ini Make them actually reflect 20 mbit and 1.5 mbit respectively
* Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state ↵Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | | | | | it is in bytes, not bits This is the same as already done for scene_throttle_max_bps Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second (though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
* Fix console set and get of max scene rate. Was performing wrong calculation ↵Justin Clark-Casey (justincc)2014-11-251-3/+3
| | | | - throttle buckets are set in bytes, not bits
* Eliminate 'max' throttle setting from server throttles report since this ↵Justin Clark-Casey (justincc)2014-11-251-9/+4
| | | | never applies.
* Allow "debug lludp throttle *" commands to work without a user name, in ↵Justin Clark-Casey (justincc)2014-11-251-21/+51
| | | | which case they apply to all users in the lludp server
* minor: add apparant total to logging when client sets throttlesJustin Clark-Casey (justincc)2014-11-251-2/+5
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* minor: fix bug in throttle logging where arguments were mismatchedJustin Clark-Casey (justincc)2014-11-251-1/+1
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* Add "debug lludp set scene-throttle-max <value>" console command to allow us ↵Justin Clark-Casey (justincc)2014-11-252-6/+40
| | | | to potentially set the scene max throttle on the fly.
* Move information about "server agent rate" throttles into "show server ↵Justin Clark-Casey (justincc)2014-11-252-39/+57
| | | | | | throttles" command rather than "show throttles" THis allows us to see the rates when no client is connected to the region.
* Add "show server throttles" command for showing server specific information ↵Justin Clark-Casey (justincc)2014-11-252-0/+26
| | | | | | | about throttles This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings. Currently displays max scene throttle and adaptive throttles config if set.
* refactor: Use simpler auto-implemented property for HttpPort in GridRegionJustin Clark-Casey (justincc)2014-11-251-10/+5
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* minor: Remove compiler warning from GridRegion in IGridServiceJustin Clark-Casey (justincc)2014-11-251-1/+1
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* minor: remove compiler warning from OpenProfileClientJustin Clark-Casey (justincc)2014-11-251-4/+3
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* Add OutgoingPacketsQueuedCount clientstack stat.Justin Clark-Casey (justincc)2014-11-252-0/+53
| | | | | | This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command. Gives some early indication of whether the simulator can't send all outgoing packets fast enough. Though then one would want to check that this isn't due to a few bad client connections.
* minor: Remove compiler warnings from unused fields in TokenBucketJustin Clark-Casey (justincc)2014-11-251-3/+0
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* refactor: Move LLUDPServer console commands into their own class.Justin Clark-Casey (justincc)2014-11-253-480/+539
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* refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ↵Justin Clark-Casey (justincc)2014-11-251-6/+6
| | | | to match set command
* Add "debug lludp throttle set" command to allow setting of parameters at runtimeJustin Clark-Casey (justincc)2014-11-252-3/+52
| | | | Can currently only set adaptive true|false, where adaptive = false
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
| | | | Also uses wait event instead of sleep for periodicity control.
* Fix recent minor regression where the default frame time wasn't being set if ↵Justin Clark-Casey (justincc)2014-11-252-3/+2
| | | | | | there was no startup config section. Caused some regression tests to fail.
* If Bullet is running on its own thread, use a reset event to control timing ↵Justin Clark-Casey (justincc)2014-11-251-2/+9
| | | | | | | rather than a sleep. In theory, there should be no difference between these mechanisms. However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
* Improve frame time stability by taking a few unnecessary repeated ↵Justin Clark-Casey (justincc)2014-11-252-21/+42
| | | | | | calculations out of the main scene loop. Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
* Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)2014-11-251-0/+2
| | | | | Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied For test purposes
* Make outboudn and packet inbox handling threads highest priority.Justin Clark-Casey (justincc)2014-11-252-0/+6
| | | | | Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied. For assessment purposes.
* Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)2014-11-251-0/+1
| | | | This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
* Add loglevel to jobengine that can be controlled via "debug jobengine ↵Justin Clark-Casey (justincc)2014-11-251-6/+26
| | | | | | | loglevel <level>". Defaults to 0 Level 1 currently does verbose logging about every queued and processed job.
* Temporarily add root agent rez attachments work to job engine if it is ↵Justin Clark-Casey (justincc)2014-11-252-8/+12
| | | | | | running rather than as a fire and forget. Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
* Add experimental job engine to see if queueing some existing async work ↵Justin Clark-Casey (justincc)2014-11-253-1/+311
| | | | | | | | during root agent entry to a region improves perf rather than always attempting to execute everything concurrently Job engine is controlled via "debug jobengine start|stop|status". Can only currently be enabled and disabled dynamically at runtime. Currently only applies to code sending initial region data (objects, other avatar data) to a client.
* Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | Need to do this for a test. Final implementation will be properly controlled through a property.
* Re-work handling of email notifications settings.BlueWall2014-11-244-10/+11
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* Fix handling of user preference updates where no email address is suppliedBlueWall2014-11-235-27/+36
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-221-3/+20
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| * When logging reigon information returned by ↵Justin Clark-Casey (justincc)2014-11-211-3/+20
| | | | | | | | | | | | GateKeeperService.GetHyperlinkRegion, log the return server URL returned. This helps diagnoses misconfiguration where, for instance, a LAN ExternalHostName has been configured that isn't reachable externally.
* | Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if ↵Diva Canto2014-11-221-1/+21
|/ | | | the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-2119-34/+432
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| * LSL key should be implicitly cast to a boolean valueCinder2014-11-201-0/+10
| | | | | | | | Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
| * Minor: Include missing EventHost power for group owner role.AliciaRaven2014-11-191-0/+1
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| * refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ↵Justin Clark-Casey2014-11-192-4/+4
| | | | | | | | with code guidelines and the rest of the methods.
| * If calling llStopMoveToTarget() on an in-world prim, don't send an ↵Justin Clark-Casey2014-11-1911-21/+46
| | | | | | | | | | | | | | unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
| * Remove SOP.StopMoveToTarget scheduled update which is now being done in ↵Justin Clark-Casey2014-11-191-3/+0
| | | | | | | | SOG.stopMoveToTarget() as of last commit 67e568
| * If llStopMoveToTarget() is called on an attachment, then stop the avatar if ↵Justin Clark-Casey2014-11-191-5/+19
| | | | | | | | | | | | | | it was moving to target. Same behaviour as on Linden Lab grid. Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
| * Minor: Update LLLoginService to handle explicitly set login locations that ↵AliciaRaven2014-11-191-1/+1
| | | | | | | | include decimal precision. Fractions might be introduced if setting the initial login location from a viewer splash screen with data from the DataSnapshot service. At present the fractions cause regex to fail when matching the login string causing an exception.