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* * Corrected CAPS namespacesArthur Valadares2009-06-1849-57/+57
| | | | | * "luke, use the sed"
* Moved OpenSim/Framework/Communications/Capabilities up to ↵diva2009-06-1827-3275/+3319
| | | | OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
* Fix an uninitialized data block. Thanks, jhurlimanMelanie Thielker2009-06-171-0/+1
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* Add the missing resource files for MSSQLMelanie Thielker2009-06-172-0/+24
| | | | | | Mantis #3800
* Implementation of a simple authentication service + in connector in route to ↵diva2009-06-1711-25/+498
| | | | making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
* Moving these nice HG connectors to their homes.diva2009-06-154-425/+423
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* Renamed two of the in connector modules, to make things consistent.diva2009-06-153-4/+4
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* Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva2009-06-159-509/+488
| | | | are now in CoreModules/ServiceConnectorsIn, where they belong.
* Factoring out "land_data" / RequestLandData that was hanging off of ↵diva2009-06-1413-3/+720
| | | | IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
* Formatting cleanup.Jeff Ames2009-06-141-29/+28
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* Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2009-06-147-74/+107
| | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
* Update svn properties.Jeff Ames2009-06-1412-1316/+1316
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* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-1416-28/+29
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Bug fix in remote neighbour connector.diva2009-06-143-3/+4
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* And this one too...diva2009-06-141-0/+166
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* Oops. Forgot to add this file.diva2009-06-141-0/+38
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-1419-250/+815
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* * Temporarily resolve another problem in ↵Justin Clarke Casey2009-06-121-2/+4
| | | | http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
* * minor: removing some logging stuff accidentally left in on the last commitJustin Clarke Casey2009-06-121-3/+2
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* * Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2009-06-122-28/+34
| | | | | | | | | from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
* Give m_test* methods more reasonable namesMike Mazur2009-06-122-38/+38
| | | | | | | Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
* * remove long unused interregion optional module codeJustin Clarke Casey2009-06-123-319/+0
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* * minor: remove one mono warningJustin Clarke Casey2009-06-122-2/+1
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* * fix build break: sigh, must remember to build before committingJustin Clarke Casey2009-06-121-2/+1
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* * minor: make control file loading code consistentJustin Clarke Casey2009-06-122-18/+12
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* * minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey2009-06-121-0/+2
| | | | don't accidentally go on to process them
* * minor: remove warning from unused fieldJustin Clarke Casey2009-06-121-5/+0
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* * Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares2009-06-112-3/+40
| | | | failing
* Fixes mantis #3803. Thanks jhurliman.diva2009-06-118-13/+18
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* Small improvement in the IAR tests, but these tests are still showing random ↵diva2009-06-111-1/+4
| | | | behavior, so they are still commented out.
* * Reinstating UserProfileCacheServiceTests. One test still fails ↵Arthur Valadares2009-06-113-55/+100
| | | | (TestUpdateFolder)
* Changed the inventory service so that is uses exactly one DB plugin, not ↵diva2009-06-112-115/+28
| | | | | | | many. The composition of plugins can be done at the service and connector levels. This fixes the unit tests that were failing yesterday, but I'm not committing those yet, because I'm seeing 2 of those tests having pass and fail outcomes randomly which suggests that the tests are buggy.
* InterServiceInventoryService references *almost* completely removed from the ↵diva2009-06-118-14/+153
| | | | simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
* Removed a change in StandaloneHypergrid.ini introduced in r9838, which was ↵diva2009-06-111-1/+0
| | | | incorrect.
* Bug fix for creating users in standalone: the newly-created root folder was ↵diva2009-06-101-0/+3
| | | | not being set in the cached profile. I suspect this bug has been around for a while.
* Fixed problem in configuration for GridHypergrid.ini.diva2009-06-101-1/+1
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* Small bug fix in HG.diva2009-06-101-1/+2
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* Thank you kindly, BlueWall, for a patch that solves:Charles Krinke2009-06-102-9/+10
| | | | | SQLite error on creating user.
* Removing the default reading of AssetCaching on all cache modules.diva2009-06-102-2/+2
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* Added some defaults to OpenSim.ini.example so that it works out of the box ↵diva2009-06-101-0/+13
| | | | again with zero configuration.
* Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker2009-06-101-1/+1
| | | | default
* Flipping memory cache to false (default) in Flotsam cache, because of a bug ↵diva2009-06-101-1/+1
| | | | in libomv.
* Commenting the IAR tests for now until we understand how to set up things in ↵diva2009-06-101-4/+4
| | | | this new inventory model.
* duh. wrong variable name in SceneSetup.diva2009-06-101-4/+4
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* The previous commit was still wrong.diva2009-06-101-1/+1
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* Attempt at fixing the inventory archiver tests.diva2009-06-101-1/+15
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* Attempt at disabling the inventory unit tests, so I can figure out how to ↵diva2009-06-101-6/+6
| | | | fix them. The test setup is broken.
* Heart surgery no.2: the inventory service hooks. diva2009-06-1034-437/+726
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
| | | | | | | | Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.