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* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
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* llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov2016-08-274-9/+46
| | | | osCollisionSound(..). allows defualt sounds with volume
* watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov2016-08-251-6/+10
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-256-11/+59
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-253-108/+62
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
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* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
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* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
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* remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
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* reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
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* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
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* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* minor change on warp3d libUbitUmarov2016-08-242-3/+1
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* potencial null refUbitUmarov2016-08-241-0/+3
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* potencial null refUbitUmarov2016-08-241-15/+15
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* potencial null refUbitUmarov2016-08-241-40/+36
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* potencial null refUbitUmarov2016-08-241-2/+3
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* potencial null refUbitUmarov2016-08-241-3/+5
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* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
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* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
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* fix a use of string Trim()UbitUmarov2016-08-241-1/+1
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* remove some dead codeUbitUmarov2016-08-241-9/+0
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* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
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* change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
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* coment some debug messagesUbitUmarov2016-08-234-7/+7
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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-233-106/+56
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* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
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* try to make mono happyUbitUmarov2016-08-221-3/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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* locking issueUbitUmarov2016-08-221-4/+5
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* minor locking issueUbitUmarov2016-08-221-11/+11
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* locking issueUbitUmarov2016-08-221-2/+2
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* minor locking issueUbitUmarov2016-08-221-13/+3
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* locking issueUbitUmarov2016-08-221-18/+18
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
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* workaround potencial memory leakUbitUmarov2016-08-224-36/+46
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+1
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* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* add a missing lock()UbitUmarov2016-08-211-1/+2
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* put back the dangerous resp.ReuseContext = true option, that for some odd ↵UbitUmarov2016-08-211-2/+2
| | | | reason OSgrid nginx configuration seems to need