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* | | Merge branch 'master' into bigmergeMelanie2011-11-022-6/+1
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
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| * Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2011-11-012-6/+1
| | | | | | | | SceneGraph property.
* | Merge branch 'master' into bigmergeMelanie2011-11-021-10/+7
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| * Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake2011-11-011-10/+7
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* | Merge branch 'master' into bigmergeMelanie2011-11-0119-817/+255
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-013-14/+1
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| * Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-013-6/+23
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| * Add "show status" command to pCambotJustin Clark-Casey (justincc)2011-11-012-22/+45
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| * Listen only for non SimShutdown Network.Disconnect firing so that we don't ↵Justin Clark-Casey (justincc)2011-11-011-1/+7
| | | | | | | | quite the program before all bots have actually logged off.
| * get rid of unused m_verbose fieldJustin Clark-Casey (justincc)2011-11-011-1/+0
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| * stop recording the threads on which we happen to start bots. These are ↵Justin Clark-Casey (justincc)2011-11-011-7/+5
| | | | | | | | pointless since they terminate quickly
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-013-48/+13
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-318-623/+58
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| | * | Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake2011-10-313-48/+13
| | | | | | | | | | | | | | | | modules command in OpenSim.cs now shows both shared modules and region modules.
| * | | Retain a reference to an action thread rather than starting an infinite loop ↵Justin Clark-Casey (justincc)2011-11-011-8/+20
| | |/ | |/| | | | | | | via a timer, so that we can actually abort the action thread on shutdown
| * | Make bots share a cache so that asset downloads attempts are only made once ↵Justin Clark-Casey (justincc)2011-10-312-20/+24
| | | | | | | | | | | | instead of once for each bot
| * | Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)2011-10-318-600/+9
| | | | | | | | | | | | Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
| * | Stop individual bots attempting to download the same asset more than onceJustin Clark-Casey (justincc)2011-10-311-14/+36
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-311-1/+1
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-315-102/+98
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| | * | Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
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| * | | Fix bot disconnectionJustin Clark-Casey (justincc)2011-10-311-1/+1
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| * | adjust pCampbot so it starts up bots with the name format "<firstname> ↵Justin Clark-Casey (justincc)2011-10-314-94/+89
| | | | | | | | | | | | | | | | | | | | | <lastname>_<bot-number>" e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1" This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
| * | Remove unused PumaCode.SvnDotNet libraryJustin Clark-Casey (justincc)2011-10-311-0/+0
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| * | Stop pCampbot from firing connected event twice, which results in double ↵Justin Clark-Casey (justincc)2011-10-312-10/+11
| |/ | | | | | | counting.
| * Plug a security hole in the inventory serviceMelanie2011-10-311-1/+2
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* | Merge branch 'master' into bigmergeMelanie2011-10-311-27/+25
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| * Fix line endingsDan Lake2011-10-301-23/+23
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| * Experimental reorder of Heartbeat loop now simulates physics and sends ↵Dan Lake2011-10-301-29/+27
| | | | | | | | updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
* | Plug a security hole in the inventory serviceMelanie2011-10-311-1/+2
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* | Merge branch 'master' into bigmergeMelanie2011-10-3011-139/+129
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Add missing max_listens_per_region to [LL_Functions] config section in ↵Justin Clark-Casey (justincc)2011-10-291-0/+4
| | | | | | | | | | | | OpenSimDefaults.ini + explanation. This setting controls the maximum number of listeners in a region
| * Remove the SyncRoot locking from Scene which was only being done around the ↵Justin Clark-Casey (justincc)2011-10-293-32/+18
| | | | | | | | | | | | main physics loop and ScenePresence position and velocity setting This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
| * Add taint target velocity for ODECharacters as is already done for ↵Justin Clark-Casey (justincc)2011-10-291-7/+12
| | | | | | | | | | | | | | ODECharacter position and position and velocity for ODEPrims. This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem. It's more for consistency and for the next step of removing some scene locks
| * tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment ↵Justin Clark-Casey (justincc)2011-10-291-51/+39
| | | | | | | | | | | | directly where possible, instead of transferring X, Y and Z components separately some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
| * Move position set from taint to logically better position at top of ↵Justin Clark-Casey (justincc)2011-10-291-12/+12
| | | | | | | | ODECharacter.ProcessTaints() though this makes no practical difference
| * Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-292-6/+3
| | | | | | | | | | setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
| * Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-293-18/+10
| | | | | | | | We always use SOP.Rotation instead
| * set grp.RootPart.GroupPosition for code consistency (and readability) rather ↵Justin Clark-Casey (justincc)2011-10-282-7/+2
| | | | | | | | than calling SOP.OffsetForNewRegion
| * Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)2011-10-281-5/+5
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-2822-227/+171
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| * | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than ↵Justin Clark-Casey (justincc)2011-10-282-6/+21
| | | | | | | | | | | | | | | | | | fetch four separate times. No functional change.
* | | Fix the offline message module to revert core changes and restore avnMelanie2011-10-281-18/+28
| | | | | | | | | | | | specific behavior
* | | Reduce severity and remove duplication if a common log message regardingMelanie2011-10-281-3/+1
| | | | | | | | | | | | baked textures
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-10-2727-218/+209
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| * \ \ Merge branch 'master' into bigmergeMelanie2011-10-2727-218/+209
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * | Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-274-82/+53
| | | | | | | | | | | | | | | | MessageTransfer modules and Groups module.
| | * | Continuation of previous checkin. Found more places where ↵Dan Lake2011-10-274-57/+39
| | | | | | | | | | | | | | | | ForEachScenePresence can be changed to ForEachRootScenePresence.
| | * | Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-2714-88/+79
| | |/ | | | | | | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.