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correct that from the inside.
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some issues with the zoom level -- TBD.
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http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
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Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
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wrong key
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not do DNS lookup, and use that for friends notification.
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http://opensimulator.org/mantis/view.php?id=5516
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instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
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its own, clear both memory and file caches
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FlotsamCache.ini.example
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config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
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value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=5111
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for physics mesh
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and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
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future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
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Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
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conflict with the existing "show users"
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click action is changed, not when a prim is clicked
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22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
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so that it never goes unnoticed again.
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prefer the color blue, and I have given up trying to make things work above 4096.
Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
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button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
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that they know when the scene's objects have been loaded from the DB.
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http://opensimulator.org/mantis/view.php?id=5527
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grids. http://opensimulator.org/mantis/view.php?id=5528
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http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
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online friends on foreign grids. If this works, there's another way of getting that info.
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for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
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IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
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