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| | * | | | | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-112-6/+10
| | * | | | | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-112-17/+15
| | * | | | | get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
| | * | | | | only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-113-24/+20
| | * | | | | comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-116-8/+9
| | * | | | | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-115-8/+19
| | * | | | | If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-112-2/+8
| | * | | | | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-107-17/+44
| | * | | | | fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-102-1/+5
| | * | | | | early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-1015-18/+45
| | * | | | | Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-107-26/+26
| | * | | | | implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-106-9/+66
| | * | | | | When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
| | * | | | | When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-0911-30/+32
| | * | | | | Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)2011-08-095-10/+157
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-08-091-1/+1
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| | | * \ \ \ \ Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2011-08-091-93/+74
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| | | * | | | | | Let's see if I am really a core developer, now. ;)Snoopy Pfeffer2011-08-091-1/+1
| | * | | | | | | Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-0912-46/+253
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| | * | | | | | factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)2011-08-091-93/+74
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| | * | | | | refactor: split out generic parts of osMakeNotecard() into a separate. Add m...Justin Clark-Casey (justincc)2011-08-081-58/+99
| | * | | | | get rid of bogus log messageJustin Clark-Casey (justincc)2011-08-061-7/+0
| | * | | | | remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
| | * | | | | Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)2011-08-061-10/+17
| | * | | | | refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-069-44/+54
| | * | | | | rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2011-08-062-38/+8
| | * | | | | prevent "create region" console command from being able to create a region wi...Justin Clark-Casey (justincc)2011-08-061-1/+15
| | * | | | | Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)2011-08-062-97/+143
| | * | | | | rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0633-141/+141
| | * | | | | rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0630-133/+133
| | * | | | | extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-062-0/+7
| | * | | | | refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-063-47/+9
| | * | | | | Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-053-13/+78
| | * | | | | Get "show region" command in GridService to show grid co-ordinates rather tha...Justin Clark-Casey (justincc)2011-08-051-2/+3
| | * | | | | refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
| | * | | | | Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)2011-08-051-2/+7
| * | | | | | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-1810-28/+613
| * | | | | | BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
| * | | | | | Merge branch 'master' into bulletsimMic Bowman2011-08-0580-1952/+2027
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| | * | | | | remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
| | * | | | | if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-042-6/+16
| | * | | | | if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-042-10/+26
| | * | | | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-042-4/+4
| | * | | | | if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
| | * | | | | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-042-9/+6
| | * | | | | only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
| | * | | | | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-042-17/+13
| | * | | | | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-042-6/+8
| | * | | | | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-043-3/+7
| | * | | | | extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-042-3/+22