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* Making OGS1UserServices friendly to subclassing.diva2009-04-141-29/+45
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* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-146-34/+150
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* don't build the snapshot builds, if you want experimental, you need toSean Dague2009-04-131-14/+0
| | | | | know how to use a compiler.
* comment out ode tests for now, as I can't get these to run manually onSean Dague2009-04-131-1/+1
| | | | | the opensim box.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-133-37/+70
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz2009-04-131-0/+6
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* make the asserts spit out messages about their test namesSean Dague2009-04-135-378/+378
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* * Changed all privates to m_ schemelbsa712009-04-131-100/+100
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* * Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712009-04-1312-153/+241
| | | | | | | | | * Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-122-256/+197
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* Actually do what I promised in the previous commit :/Melanie Thielker2009-04-121-4/+14
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* Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker2009-04-121-14/+10
| | | | | | | they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-124-5/+38
| | | | | | Fixes Mantis #2929
* Fix a regression where animations would only be sent if the avatar hasMelanie Thielker2009-04-123-5/+73
| | | | | | | attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-115-1/+42
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* * Minor MRM CleanupAdam Frisby2009-04-1114-614/+662
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* Correct Opensim.ini.example to reflect the default settings for clouds.idb2009-04-112-51/+4
| | | | | | Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares2009-04-115-2/+93
| | | | now.
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-115-26/+37
| | | | Interface. (blame prebuild)
* * Tweak prebuild #2Teravus Ovares2009-04-101-1/+1
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* * Fixes missing meshing reference.Teravus Ovares2009-04-101-6/+9
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* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
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* Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker2009-04-101-0/+143
| | | | | | to a central server via REST, for centralized XMLRPC routing.
* Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2009-04-102-0/+6
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* Add an optional region module which will supply a script event,Melanie Thielker2009-04-102-0/+101
| | | | | | | xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-106-1/+76
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-102-0/+6
| | | | | | publication
* Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker2009-04-104-2/+29
| | | | | | | | | of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
* Thank you, OwenOyen, for a patch that corrects the behavior of llRot2Euler.Melanie Thielker2009-04-101-2/+2
| | | | | | | Committed with comment changes. Fixes Mantis #3412
* * Apply http://opensimulator.org/mantis/view.php?id=3427Justin Clarke Casey2009-04-102-1/+74
| | | | | | | * Return different values for llCloud() over time based on a cellular automation system. * Thanks aduffy70!
* * Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey2009-04-102-3/+6
| | | | | | | * Make llGroundSlope() return correct results * Thanks aduffy70!
* * Apply http://opensimulator.org/mantis/view.php?id=3439Justin Clarke Casey2009-04-103-11/+11
| | | | | | | * This corrects problems seen on some SQLite systems where the migration fails because the two argument substr() isn't implemented * Thanks RemedyTomm!
* * Patch from RemedyTomm Mantis 3440Teravus Ovares2009-04-106-511/+450
| | | | | | | | * Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-1011-3/+198
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Updated BulletDotNET dll with the ContactFlags definition.Teravus Ovares2009-04-102-0/+0
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* * Tweak the character controller some moreTeravus Ovares2009-04-102-191/+348
| | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
* * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby2009-04-101-0/+2
| | | | OnTouch capable scripts.
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
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* * Changes the timstep of the bullet world Teravus Ovares2009-04-092-11/+12
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares2009-04-091-16/+55
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