Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | Make scripts shout a error but not stop when button count is overrun on llDialog | Melanie | 2013-02-05 | 1 | -7/+9 | |
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| * | | | Merge branch 'teravuswork' into avination | Melanie | 2013-01-31 | 1 | -12/+23 | |
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| | * | | | * This Checks the asset of each wearable asynchronously and repairs if it's ↵ | teravus | 2013-01-29 | 1 | -12/+23 | |
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* | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 0 | -0/+0 | |
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| * | | | | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 2013-02-07 | 2 | -55/+6 | |
| | | | | | | | | | | | | | | | | | | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a. | |||||
| * | | | | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 2013-02-07 | 2 | -6/+55 | |
| | | | | | | | | | | | | | | | | | | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart. | |||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 12 | -2945/+4280 | |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | Conflicts: bin/HttpServer_OpenSim.dll | |||||
| * | | | | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 4 | -43/+57 | |
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| * | | | | Websocket Echo module should not be on by default. | teravus | 2013-02-07 | 1 | -1/+1 | |
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| * | | | | * missing example module.. Oops. | teravus | 2013-02-07 | 1 | -0/+174 | |
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| * | | | | * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵ | teravus | 2013-02-07 | 128 | -1214/+1475 | |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs | |||||
| * | | | | | This is the final commit that enables the Websocket handler | teravus | 2013-02-07 | 4 | -2/+1095 | |
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| * | | | | | We're not really done here.. but we're getting there. Socket Read is ↵ | teravus | 2013-02-05 | 6 | -2905/+2946 | |
| | | | | | | | | | | | | | | | | | | | | | | | | working.. Still have to do Header.ToBytes and compose a websocket frame with a payload. | |||||
| * | | | | | Merge branch 'master' into JSONTCPClient | teravus | 2013-02-03 | 8 | -31/+72 | |
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| * | | | | | | Changing OpenSimDefaults back to default | teravus | 2013-02-03 | 1 | -1/+1 | |
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| * | | | | | | Adds the ability to load more then one IClientNetworkServer thereby allowing ↵ | teravus | 2013-02-03 | 5 | -49/+78 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | additional client stacks. Use comma separated values in clientstack_plugin in your config. | |||||
| * | | | | | | Commit 1 in of this branch feature. This is one of many... | teravus | 2013-02-03 | 6 | -0/+491 | |
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* | | | | | | | Rename Bounciness to Restitution | Melanie | 2013-02-07 | 6 | -12/+12 | |
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* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 0 | -0/+0 | |
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| * | | | | | | Rename "Bounciness" to "Restitution" | Melanie | 2013-02-07 | 4 | -9/+9 | |
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* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 2 | -2/+61 | |
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| * | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-02-07 | 7 | -15/+120 | |
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| * | | | | | | | Add TestJsonWriteReadNotecard() regression test | Justin Clark-Casey (justincc) | 2013-02-07 | 2 | -2/+45 | |
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| * | | | | | | | Make json store tests operate on a single thread to ensure we don't run into ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -0/+16 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | any race related test failures in the future. | |||||
* | | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 10 | -28/+151 | |
|\ \ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||||
| * | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2013-02-06 | 6 | -13/+43 | |
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| | * | | | | | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2013-02-06 | 23 | -429/+435 | |
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| | | * | | | | | minor: add method doc to DAMap.ValidateKey() | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -0/+4 | |
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| | | * | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-02-06 | 1 | -1/+2 | |
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| | | | * | | | | | Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to ↵ | Justin Clark-Casey (justincc) | 2013-02-07 | 1 | -1/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | match Add(string key, OSDMap store) | |||||
| | | * | | | | | | BulletSim: set removing zero width triangles in meshes to be enabled by ↵ | Robert Adams | 2013-02-06 | 2 | -1/+2 | |
| | | |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | default. This should fix the invisible barrier in sculptie doorways bug. | |||||
| | | * | | | | | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | triangles having zero width) and output an error rather than throwing and exception. | |||||
| | * | | | | | | WebStats will now use actual logfile as specified in OpenSim.exe.config ↵ | Dan Lake | 2013-02-06 | 2 | -2/+16 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types | |||||
| * | | | | | | | Enables script access to the per object dynamic attributes through the JsonStore | Mic Bowman | 2013-02-06 | 5 | -13/+104 | |
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default. | |||||
| * | | | | | | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | asset is not found. | |||||
* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 0 | -0/+0 | |
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| * | | | | | | Fix a bug I brought in by manually editing a diff file. Terrain is if cource ↵ | Melanie | 2013-02-06 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | not always at 20m. | |||||
| * | | | | | | Partial port of Avination's support for the new physics parameters. | Melanie | 2013-02-06 | 7 | -21/+264 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset. | |||||
* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-06 | 8 | -147/+8 | |
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| * | | | | | | minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -0/+4 | |
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| * | | | | | | Remove long unused Scene.DumpAssetsToFile boolean. | Justin Clark-Casey (justincc) | 2013-02-06 | 4 | -9/+3 | |
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| * | | | | | | Remove very long unused IScriptHost and NullScriptHost | Justin Clark-Casey (justincc) | 2013-02-06 | 3 | -138/+1 | |
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* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-02-06 | 24 | -462/+373 | |
|\ \ \ \ \ \ \ | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||||
| * | | | | | | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 3 | -168/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused. | |||||
| * | | | | | | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -15/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID. | |||||
| * | | | | | | Allow JsonReadNotecard() to accept the name of the notecard as well as the ↵ | Justin Clark-Casey (justincc) | 2013-02-06 | 1 | -8/+18 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | asset ID. Agreed in discussion with cmickeyb. This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id. | |||||
| * | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-02-06 | 17 | -196/+230 | |
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| | * | | | | | | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 4 | -24/+33 | |
| | |/ / / / / | | | | | | | | | | | | | | | | | | | | | | and, for the moment, default to 'off'. | |||||
| | * | | | | | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 6 | -59/+61 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. | |||||
| | * | | | | | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 3 | -4/+33 | |
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