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This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
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This reverts commit b492f1ce99d27bcf29eb5805564c8778aa4df748.
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Made FireAndForgetWrapper a singleton class to allow us to drop
dependancy on the BclExtras35 library. BclExtras is broken in
Mono 2.8.2 and we used the library in only one function.
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and we don't use it
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the time with an in-memory data plugin
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IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
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initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
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this change makes it possible to set an absolute position on a group before it is put into a scene.
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InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
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bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
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CoalescedSceneObjects from the serializer.
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as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
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used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
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inventory
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OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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now, only saves to .png.
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RayEndIsIntersection byte
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rotation it was stored with.
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whether to use the serialized rotation or not. Not used yet.
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inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
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http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
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