| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
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login or password
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
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well as Entities
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prim (e.g. a SOG with 3 prims would have the action executed three times).
To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists.
Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient.
Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
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are indexing each part's UUID, not just the root part.
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and not the regions themselves
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wasn't being done anywhere).
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regions that it loaded from them
This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
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construction into SceneSetupHelpers.CreateSceneObject()
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coverage
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UUID.Zero
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listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
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on Linux.
Under Linux (and probably also under OSX), the operating system must be able to find the new SQLite DLL in the library search path.
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clearer what they relate to.
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same name as an existing estate.
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existing opensim estate when there aren't any. Proceed directly to estate setup instead.
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a local variable
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region part of an existing estate, then list the existing region names.
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that region. This should restore normal day and night cycles for
regions without WL settings.
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Fixes metadata issues. Tested on Linux and Windows - may fix
issues seen on OSx as well.
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Fixes several spelling mistakes
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stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
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this isn't used
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This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
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track where we are in the test suite
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of media permissions.
Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
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request method and target are reported correctly and drop the txn id
as it's empty 99% of the time.
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