| Commit message (Collapse) | Author | Age | Files | Lines |
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throttles" command rather than "show throttles"
THis allows us to see the rates when no client is connected to the region.
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about throttles
This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
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This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
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to match set command
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Can currently only set adaptive true|false, where adaptive = false
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Also uses wait event instead of sleep for periodicity control.
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there was no startup config section.
Caused some regression tests to fail.
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rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
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calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
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Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
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This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
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loglevel <level>".
Defaults to 0
Level 1 currently does verbose logging about every queued and processed job.
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running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
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during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
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Need to do this for a test. Final implementation will be properly controlled through a property.
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GateKeeperService.GetHyperlinkRegion, log the return server URL returned.
This helps diagnoses misconfiguration where, for instance, a LAN ExternalHostName has been configured that isn't reachable externally.
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the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
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Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
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with code guidelines and the rest of the methods.
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unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
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SOG.stopMoveToTarget() as of last commit 67e568
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it was moving to target.
Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
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include decimal precision. Fractions might be introduced if setting the initial login location from a viewer splash screen with data from the DataSnapshot service. At present the fractions cause regex to fail when matching the login string causing an exception.
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valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
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Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
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their UI on the fly.
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Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts.
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This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
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This matches existing similar commands and a soon to be added "region set" command.
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This resolves an issue with pCampbot where some bots would occasionally connect with the same UDP source port.
This sometimes led to console messages where bots would report receiving packets multiple times that weren't marked as resends.
DLLs built under windows
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Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
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