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* bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov2017-09-162-2/+2
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* double request.ReadWriteTimeoutUbitUmarov2017-09-161-2/+2
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* bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov2017-09-162-7/+19
| | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
* BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-0516-86/+414
|\ | | | | | | Adds raycast using Bullet physics engine.
| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
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| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| | | | | | | | filtering.
| * BulletSim; Update BulletSim.dll's and so's for raycast.Robert Adams2017-09-034-0/+0
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| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
| |\ | | | | | | | | | (Merge branch 'bullettaint' into bulletcast)
| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not.
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
| | | | | | | | | | | | work.
* | | Fixed typos in comments in osslEnable.iniKevin Cozens2017-09-041-2/+2
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* | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* | fix cache.cs (used on parcels info)UbitUmarov2017-08-291-10/+14
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* | in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov2017-08-251-0/+13
| | | | | | | | misbehaves
* | change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | allowed, but that may be abusive
* change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2017-08-182-0/+0
| | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
* Replaced libomv dlls with newly compiled ones to solve crashes with ↵Diva Canto2017-08-174-0/+0
| | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11
* Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto2017-08-171-1/+1
| | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
* BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-172-0/+0
| | | | | | fixes. Thanks Gavin Hird.
* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
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* Merge branch 'master' into BulletSim2017Robert Adams2017-08-153-12/+20
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| * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-152-0/+0
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| * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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* | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
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* | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
| | | | | | | | | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
* | Merge branch 'master' into BulletSim2017Robert Adams2017-08-145-170/+214
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| * Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto2017-08-143-4/+13
| | | | | | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
| * Let's try giving Common a default constructor instead of the workaroundDiva Canto2017-08-143-13/+4
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| * This is the correct work around. Jenkins is confuzzled.Diva Canto2017-08-142-4/+4
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| * Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2017-08-143-5/+14
| | | | | | | | the beginning.
| * Comment to trigger jenkinsDiva Canto2017-08-141-0/+1
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| * Comment that test dll for now. It's making jenkins fail.Diva Canto2017-08-141-3/+7
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| * Forgot to add this too (nant auto tests)Diva Canto2017-08-141-0/+5
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| * Listed new testable dll in THIS fileDiva Canto2017-08-141-1/+7
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| * Another comment for testing jenkinsDiva Canto2017-08-141-0/+1
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| * Added comment just to trigger jenkinsDiva Canto2017-08-141-0/+1
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| * jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
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| * change locking on sop updatesUbitUmarov2017-08-132-169/+186
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* | Update BulletSim with corrected collision computations.Robert Adams2017-08-144-0/+0
| | | | | | | | A fix for Mantis 8010.
* | Update BulletSim with Bullet V2.86.Robert Adams2017-08-094-0/+0
|/ | | | Should be no functional changes.
* Remove profile from basic configurationKevin Cozens2017-08-051-3/+0
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* avoid a null refUbitUmarov2017-08-031-3/+4
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* add a few locksUbitUmarov2017-08-031-8/+16
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* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
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