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* minor cleanup on mesh decompress codeUbitUmarov2019-04-023-42/+19
* mantis 8509: replace mesh gzip decompressUbitUmarov2019-04-011-15/+15
* Yengine: try fix changing scripts running state if the have long eventsUbitUmarov2019-04-014-23/+96
* still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
* change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
* fix tp set callback log messageUbitUmarov2019-04-011-1/+1
* Yengine: clear events queue on reset. Also keep clearing all on state change....UbitUmarov2019-04-011-2/+7
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
* Yengine attachment drop, do set attachment ready eventUbitUmarov2019-03-311-0/+1
* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
* do clear MOAP on removeUbitUmarov2019-03-311-6/+35
* fix osSet/GetPrimitiveParams threat levelUbitUmarov2019-03-311-2/+2
* missing fileUbitUmarov2019-03-301-1/+1
* make 2 tests happy againUbitUmarov2019-03-301-4/+4
* a few more changes on initial objects sendUbitUmarov2019-03-308-193/+119
* Yengine: fix scripts resume on attachments dropUbitUmarov2019-03-281-1/+2
* mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
* changes on teleports v7UbitUmarov2019-03-283-93/+84
* try another wayUbitUmarov2019-03-273-2/+6
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
* some more changes on objects sendingUbitUmarov2019-03-243-86/+28
* mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes nu...UbitUmarov2019-03-242-22/+24
* compact the trivial te case, a more complete one may be needed even beening h...UbitUmarov2019-03-242-7/+21
* mantis 8506: parse highlod mesh and compare its number of prim faces to the n...UbitUmarov2019-03-231-6/+29
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
* make the text enable option visible for testingUbitUmarov2019-03-231-0/+2
* a bit more suicidal...UbitUmarov2019-03-232-17/+21
* pesty warningUbitUmarov2019-03-231-1/+0
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-2312-315/+499
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
* add some code for compressed updates, but disabled, since more changes are ne...UbitUmarov2019-03-212-54/+363
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
* missing fileUbitUmarov2019-03-201-59/+27
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-207-16/+15
* lludp direct encode RegionHandshakeUbitUmarov2019-03-201-113/+167
* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-193-12/+60
* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
* recover the UnAckedBytes are in KB fixUbitUmarov2019-03-191-1/+2
* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
* lludp ObjectAnimation encodingUbitUmarov2019-03-191-9/+29
* lludp SimStats encodingUbitUmarov2019-03-191-13/+38
* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
* take the deafult on the parameter overlayUbitUmarov2019-03-195-5/+5
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-195-10/+12
* ooopsUbitUmarov2019-03-191-2/+2
* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143