Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge | Melanie | 2011-10-25 | 3 | -7/+31 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||||
| * | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 2011-10-19 | 3 | -7/+31 | |
| | | ||||||
* | | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+28 | |
|\ \ | |/ | ||||||
| * | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -2/+28 | |
| | | | | | | | | | | | | engine in the current region. Also added synonym of "scripts show" | |||||
* | | Merge commit 'd9184eceab5ff9087801b0f0d447dec2f5227a50' into bigmerge | Melanie | 2011-10-25 | 4 | -27/+58 | |
|\ \ | |/ | ||||||
| * | Add option to allow remote http calls to setpassword in the ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 4 | -27/+58 | |
| | | | | | | | | | | | | | | AuthenticationService. This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini Default is false as before. | |||||
* | | Merge commit 'fe484ab331871e1419ee78afefca7c8856e2dfb4' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
|\ \ | |/ | ||||||
| * | Slightly change log message in LoadRegionsPlugin | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -1/+1 | |
| | | ||||||
* | | Merge commit '178b8d0926a53d82f54d60c088f36c7bad13dc87' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+13 | |
|\ \ | |/ | ||||||
| * | Region-UUID - can not be zero-uuid | Pixel Tomsen | 2011-10-19 | 1 | -1/+13 | |
| | | | | | | | | http://opensimulator.org/mantis/view.php?id=3426 | |||||
* | | Merge commit '4cffdf15ba320b71650ade9edddec2286b1c5258' into bigmerge | Melanie | 2011-10-25 | 1 | -11/+6 | |
|\ \ | |/ | ||||||
| * | Make ScopeID optional for http GetAccount and GetAccounts | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -11/+6 | |
| | | | | | | | | If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase | |||||
* | | Merge commit '9f171041c950d55d86481cdcee7a04c623bea8b2' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 | |
|\ \ | |/ | ||||||
| * | Make PrincipalID a synonym for UserID in GetUserAccount | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -0/+6 | |
| | | ||||||
* | | Merge commit '97c66f8eac648229b55ba5a000d57e4b9377c663' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+3 | |
|\ \ | |/ | ||||||
| * | Get new NewUser and SetUserAccount calls to accept PrincipalID instead of ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -3/+3 | |
| | | | | | | | | UserID for consistency with output | |||||
* | | Merge commit '9d59b285bbc84aa620200e7da69be0f347dd69f4' into bigmerge | Melanie | 2011-10-25 | 3 | -4/+67 | |
|\ \ | |/ | ||||||
| * | Allow an http call to set account details if AllowSetAccount = true in ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 3 | -4/+67 | |
| | | | | | | | | | | | | [UserAccountService]. As before, default is false to not allow these calls. | |||||
* | | Merge commit 'c85a780583cb36bac95f69c5d704f60a758d56bb' into bigmerge | Melanie | 2011-10-25 | 6 | -10/+84 | |
|\ \ | |/ | ||||||
| * | Provide an option to allow remote calls to the CreateUser method on the ↵ | Justin Clark-Casey (justincc) | 2011-10-18 | 6 | -10/+84 | |
| | | | | | | | | | | | | | | | | | | UserAccountService Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service. | |||||
* | | Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 | |
|\ \ | |/ | ||||||
| * | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 | |
| | | ||||||
* | | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+10 | |
|\ \ | |/ | ||||||
| * | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -2/+10 | |
| | | ||||||
* | | Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge | Melanie | 2011-10-25 | 1 | -16/+13 | |
|\ \ | |/ | ||||||
| * | Don't bother taking OdeLock during OdeScene construction, since there can be ↵ | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 | |
| | | | | | | | | no contention until the object is constructed. | |||||
* | | Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge | Melanie | 2011-10-25 | 1 | -18/+13 | |
|\ \ | |/ | ||||||
| * | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 | |
| | | | | | | | | This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. | |||||
* | | Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge | Melanie | 2011-10-25 | 2 | -1/+3 | |
|\ \ | |/ | ||||||
| * | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -1/+3 | |
| | | ||||||
* | | Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge | Melanie | 2011-10-25 | 4 | -97/+81 | |
|\ \ | |/ | ||||||
| * | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 4 | -97/+81 | |
| | | | | | | | | Despite its name, this wasn't actually being used in any collision checking | |||||
* | | Merge commit '352002fd0b74a87f62ea82c76969e4110ba2542f' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
|\ \ | |/ | ||||||
| * | Set enable_adaptive_throttles = true in OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 | |
| | | | | | | | | | | | | As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html and the preceeding thread mails, the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets. Please mantis any anomalous viewer connection behaviour which wasn't there before. | |||||
* | | Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge | Melanie | 2011-10-25 | 2 | -6/+11 | |
|\ \ | |/ | ||||||
| * | Allow an avatar to be explicitly named to the "debug packet" command | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -6/+11 | |
| | | ||||||
* | | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge | Melanie | 2011-10-25 | 6 | -28/+16 | |
|\ \ | |/ | ||||||
| * | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 6 | -28/+16 | |
| | | | | | | | | without a getter | |||||
* | | Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+17 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | Add avatar names to debug packet output | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -2/+2 | |
| | | ||||||
* | | Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge | Melanie | 2011-10-25 | 3 | -13/+14 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 3 | -11/+10 | |
| | | | | | | | | GetAvatarOnSitTarget() which returned exactly the same thing | |||||
* | | Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
|\ \ | |/ | ||||||
| * | rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :) | |||||
* | | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge | Melanie | 2011-10-25 | 6 | -2/+48 | |
|\ \ | |/ | ||||||
| * | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 6 | -2/+48 | |
| | | | | | | | | Allows you to stand an NPC that has sat. | |||||
* | | Merge commit 'ddcb88ff53d2348dfc81451a3ec61bb643c49aff' into bigmerge | Melanie | 2011-10-25 | 0 | -0/+0 | |
|\ \ | |/ | ||||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+0 | |
| |\ | ||||||
* | \ | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge | Melanie | 2011-10-25 | 11 | -15/+74 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 10 | -5/+75 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) |