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* | | Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-0/+19
* | | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-088-34/+439
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| * | | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| * | | Revert "Remove sending AvatarData because this also happens on login, where i...Melanie2013-01-081-1/+9
| * | | Merge branch 'teravuswork' into avinationMelanie2013-01-082-46/+111
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| | * | * Fixed a bug that replayed old cached appearance when changing outfitsteravus2012-12-312-46/+111
| * | | Merge branch 'ubitwork' into avinationMelanie2013-01-082-57/+90
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| * | | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
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| * | | Merge branch 'ubitwork' into avinationMelanie2013-01-073-16/+16
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| * | | * This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus2012-12-297-34/+372
* | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
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* | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
* | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
* | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-082-61/+88
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* | also exclude landUbitUmarov2013-01-071-3/+3
* | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
* | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
* | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* bug fix, cleanup...UbitUmarov2013-01-033-38/+34
* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-033-0/+31
* make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
* cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
* i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
* add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-026-332/+805
* Merge branch 'ubitwork' into avinationMelanie2012-12-225-60/+77
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-183-6/+8
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| * | | missing fileUbitUmarov2012-12-181-4/+3
| * | | fixUbitUmarov2012-12-183-8/+27
| * | | some clean up/fixUbitUmarov2012-12-172-48/+47
* | | | * Partial Commit for Avatar Appearance to include the functionality of Cached...teravus2012-12-2112-34/+120
* | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus2012-12-191-0/+20
* | | | Merge branch 'avination' of careminster:/var/git/careminster into teravusworkteravus2012-12-1927-670/+1271
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| * | | | Add the interfaces for the new Avination baked texture cache serviceMelanie2012-12-192-0/+36
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| * | | Fix locking for goodMelanie2012-12-181-3/+3
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| * | Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| | * *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | * * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
| * | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| | * | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
| * | | Fix locking objectsMelanie2012-12-161-1/+3
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| * | Merge branch 'ubitwork' into avinationMelanie2012-12-1420-490/+979
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| | * right fix this time ??UbitUmarov2012-12-131-1/+1
| | * fix the 'fix'UbitUmarov2012-12-131-2/+2
| | * fix coment out code not in useUbitUmarov2012-12-131-2/+2
| | * FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
| | * add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-137-20/+151
| | * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37