| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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for pointing this out.
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handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Whilst this can be very useful to identify threads held too long by incoming packet processing,
it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time).
This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible.
If anybody else wants to do that and re-enable this command then please feel free.
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project. Done now.
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of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface.
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Changed Inventory data to use the mock one in Common Tests. (but still not inventory tests)
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been subsumed by the new testing framework.
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services. For now, just Grid and Presence. This framework starts a robust server (as a thread) listening on a port in localhost, then the tests are client code.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory capabilities.
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inventory code in place. Cause: # of descendants was wrong.
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inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
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protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
But who knows!
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request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This was throwing the new inventory download code off.
Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future.
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previous commit.
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related to previous commit.
See http://opensimulator.org/mantis/view.php?id=7054#c28282
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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exactly what the viewer does, but it's close enough, and the elapsed time can be measured.
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each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
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rewriting. Also added some unit tests that relate to mantis #7514
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This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
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as an argument and will do an oar of that region if the autobackup module is enabled
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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OBJECT_BODY_SHAPE_TYPE
OBJECT_HOVER_HEIGHT
OBJECT_LAST_OWNER_ID
OBJECT_RENDER_WEIGHT
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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