| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | minor: Assign names to the different SmartThreadPools for debugging purposes. | Justin Clark-Casey (justincc) | 2013-01-01 | 2 | -0/+2 |
* | refactor: call Util.InitThreadPool() if we are initializing an uninitialized ... | Justin Clark-Casey (justincc) | 2013-01-01 | 1 | -1/+1 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-01 | 30 | -890/+1901 |
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| * | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 2012-12-31 | 2 | -2/+4 |
| * | BulletSim: remove rigid body contruction functions from BSAPITemplate that re... | Robert Adams | 2012-12-31 | 2 | -61/+0 |
| * | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 8 | -42/+20 |
| * | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 14 | -194/+311 |
| * | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 15 | -201/+372 |
| * | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 2012-12-31 | 7 | -25/+58 |
| * | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 15 | -1248/+1454 |
| * | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2012-12-31 | 2 | -0/+1146 |
| * | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 12 | -839/+235 |
| * | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 5 | -15/+29 |
| * | Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480) | Robert Adams | 2012-12-31 | 1 | -2/+11 |
| * | Comment out test messages that go directly to the console. | Robert Adams | 2012-12-31 | 1 | -2/+2 |
* | | Clarify that AllowLightShareFunctions setting is false, which is the default ... | Justin Clark-Casey (justincc) | 2013-01-01 | 1 | -2/+3 |
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* | Remove out-of-date and unused xsd schemas | Justin Clark-Casey (justincc) | 2012-12-31 | 2 | -174/+0 |
* | Remove php dir which was only populated with a single file that generated a l... | Justin Clark-Casey (justincc) | 2012-12-31 | 1 | -46/+0 |
* | minor: Add README to doc/ to explain that all user-level doc is at http://ope... | Justin Clark-Casey (justincc) | 2012-12-31 | 1 | -0/+20 |
* | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2012-12-29 | 2 | -3/+6 |
* | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 2012-12-29 | 1 | -5/+9 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 4 | -46/+81 |
* | BulletSim: update values in OpenSimDefaults.ini to reflect the values really ... | Robert Adams | 2012-12-28 | 1 | -2/+2 |
* | ScenePresence passes the avatar rotation down to the physics engine. This wil... | Robert Adams | 2012-12-28 | 1 | -0/+4 |
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 2 | -3/+9 |
* | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 2012-12-28 | 1 | -51/+55 |
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 4 | -35/+18 |
* | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 2012-12-27 | 1 | -9/+24 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 4 | -5/+21 |
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 2012-12-27 | 4 | -39/+55 |
* | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 2012-12-27 | 1 | -3/+8 |
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 4 | -15/+44 |
* | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 2012-12-27 | 1 | -7/+7 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 4 | -11/+15 |
* | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 2012-12-27 | 1 | -8/+17 |
* | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 2012-12-18 | 19 | -79/+116 |
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 3 | -1/+19 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 3 | -5/+13 |
* | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 2012-12-25 | 1 | -3/+2 |
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 9 | -13/+412 |
* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 2 | -9/+9 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 7 | -54/+83 |
* | * Update BulletSimN terrain implementation to default to Heightfield, it's le... | teravus | 2012-12-23 | 1 | -1/+1 |
* | * Update Example to include BulletSimN option and description. | teravus | 2012-12-23 | 1 | -2/+3 |
* | * Added third party license for Bullet-xna. | teravus | 2012-12-23 | 1 | -0/+23 |
* | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o... | teravus | 2012-12-23 | 26 | -0/+11752 |
* | Revert "Whitespace change to trigger bot" | Melanie | 2012-12-23 | 1 | -1/+1 |
* | Revert "White space change to trigger bot" | Melanie | 2012-12-23 | 1 | -1/+1 |
* | White space change to trigger bot | Melanie | 2012-12-23 | 1 | -1/+1 |
* | Whitespace change to trigger bot | Melanie | 2012-12-23 | 1 | -1/+1 |