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* let LocalGridServiceConnector also have a RegionInfoCache, use the remote ↵UbitUmarov2016-07-303-94/+83
| | | | one if this is active.
* remove obsolete config settingUbitUmarov2016-07-302-30/+0
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove a unused parameterUbitUmarov2016-07-302-8/+11
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* add a regionInfoCache cache add region with expire time optionUbitUmarov2016-07-301-3/+14
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* add a regionInfoCache get by world 2D positionUbitUmarov2016-07-302-16/+71
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* in RegionInfoCache, replace lib omv ExpireCaches by a single dedicated oneUbitUmarov2016-07-301-65/+441
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* fix llEdgeOfWorld() for var regions (someone needs to test this betterUbitUmarov2016-07-291-45/+41
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* a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, ↵UbitUmarov2016-07-281-1/+2
| | | | (SL wiki)
* revert adding a new IM parameter ( commit ↵UbitUmarov2016-07-283-24/+9
| | | | | | bf604c85c66dd3bed06e3103cdf210ede02c151f , that was a mistake. this should fix invites accepts etc, that got broken
* remove more code related to Mega regionsUbitUmarov2016-07-281-17/+1
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* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
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* remove references to RegionCombinerModuleUbitUmarov2016-07-287-185/+26
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* remove the RegionCombinerModule (mega regions), references still all over ↵UbitUmarov2016-07-288-1762/+0
| | | | the place. runprebuild maybe needed after this
* first step removing MegaRegions: refuse to run. Thanks to all that made ↵UbitUmarov2016-07-272-1/+17
| | | | MegaRegions possible, they where a important OpenSim feature, but can no longer be mantained
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* actually that was redundante, already done at low levelUbitUmarov2016-07-272-12/+5
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* move refresh forces into applyphysicsUbitUmarov2016-07-272-14/+13
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* a few more changes relative to sits crossingUbitUmarov2016-07-273-15/+29
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* a few more changes on avatar crossingUbitUmarov2016-07-272-46/+20
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* waste another thread job on another thing that should be part of a moreUbitUmarov2016-07-272-53/+66
| | | | unified service, and also not hidding on a so called event"
* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* take friends out of onMakeRoot if crossingUbitUmarov2016-07-262-15/+34
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* do GridUserService.SetLastPosition async on crossingsUbitUmarov2016-07-261-10/+23
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* apply the change to groups v2 alsoUbitUmarov2016-07-261-1/+2
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* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-264-149/+121
| | | | information on the agent update ( groups v2 needs change )
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-265-1/+18
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* let some group related data to have a public setUbitUmarov2016-07-265-6/+14
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* get a copy of current clientView group powersUbitUmarov2016-07-265-0/+25
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* cleanup some codeUbitUmarov2016-07-251-23/+22
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* remove redundant checkUbitUmarov2016-07-251-2/+1
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* remove extra charUbitUmarov2016-07-251-2/+6
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* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
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* add missing overridesUbitUmarov2016-07-252-2/+2
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
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* ubOde bug fixUbitUmarov2016-07-252-2/+4
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* missing fileUbitUmarov2016-07-251-2/+26
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* add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); ↵UbitUmarov2016-07-254-0/+38
| | | | healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
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* ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov2016-07-241-2/+2
| | | | will patch it elsewhere
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov2016-07-241-5/+11
| | | | to tick events on core. Avn didn't require this, core should not require also (TODO)
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
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* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
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* add a missing update to avatar damage InvulnerableUbitUmarov2016-07-242-0/+5
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* add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov2016-07-244-0/+26
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* reOoops ...UbitUmarov2016-07-241-3/+3
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* Ooops ...UbitUmarov2016-07-241-1/+1
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