Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2012-06-11 | 3 | -7/+15 |
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| * | Comment out the scene presence sitting debug log messages for now | Justin Clark-Casey (justincc) | 2012-06-11 | 1 | -6/+6 |
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| * | Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match ↵ | Justin Clark-Casey (justincc) | 2012-06-11 | 1 | -1/+1 |
| | | | | | | | | | | | | Robust.HG.ini Thanks to Ai Austin for the spot. | ||||
| * | Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in ↵ | Justin Clark-Casey (justincc) | 2012-06-11 | 1 | -3956/+3978 |
| | | | | | | | | | | | | | | | | LSL where these aren't evaluated propertly." This reverts commit a8a9d13dc07bc9e23ebf439cbea5ece6ae002315. Accidentally committed, this patch might not be the correct approach. | ||||
| * | Add last frame time monitor to MonitorModule now that this value is useful | Justin Clark-Casey (justincc) | 2012-06-11 | 1 | -0/+8 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-06-11 | 3 | -0/+106 |
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| * | | Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL ↵ | Justin Clark-Casey (justincc) | 2012-06-09 | 1 | -3978/+3956 |
| | | | | | | | | | | | | | | | | | | where these aren't evaluated propertly. Addresses http://opensimulator.org/mantis/view.php?id=3268 | ||||
* | | | Merge branch 'avination' into careminster | Melanie | 2012-06-11 | 20 | -16414/+18045 |
|\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs OpenSim/Services/Connectors/Simulation/SimulationDataService.cs OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | ||||
| * | | | Make llTeleportAgent conform to Magnum SL Server and add ↵ | Melanie | 2012-06-08 | 3 | -5/+73 |
| | | | | | | | | | | | | | | | | llTeleportAgentGlobalCoords() | ||||
| * | | | Fix a corner case where checking for region corssing may cross an avatar back if | Melanie | 2012-06-08 | 1 | -2/+7 |
| | | | | | | | | | | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing. | ||||
| * | | | Revert "Add a frame based watchdog function to keyframed motion" | Melanie | 2012-06-08 | 1 | -20/+0 |
| | | | | | | | | | | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c. | ||||
| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-08 | 1 | -0/+20 |
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| | * | | | Add a frame based watchdog function to keyframed motion | Melanie | 2012-06-08 | 1 | -0/+20 |
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| * | | | | Replace the stock libomv with our home grown 0.9.1 with the texture bug fixed. | Melanie | 2012-06-08 | 7 | -16403/+17896 |
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| * | | | | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 2012-06-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds. | ||||
| * | | | | Further limit the amount of avatar collisions that will actually trigger | Melanie | 2012-06-07 | 1 | -2/+4 |
| | | | | | | | | | | | | | | | | | | | | sounds. They are distracting. | ||||
| * | | | | Typo fix | Melanie | 2012-06-07 | 1 | -3/+5 |
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| * | | | | Add the ability to query the MYSQL databse for a list of the stored prim UUIDs | Melanie | 2012-06-07 | 8 | -0/+63 |
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* | | | | | Merge branch 'master' into careminster | Melanie | 2012-06-11 | 0 | -0/+0 |
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| * | | | | Commitig the Avination implementation of llTeleportAgent and | Melanie | 2012-06-11 | 3 | -0/+106 |
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like their SL counterparts because that permission is not yet understood by TPVs based on v1.x. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-06-09 | 9 | -150/+142 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | ||||
| * | | | Create avatar entries necessary to stop new v3 avatars being clouds (pants, ↵ | Justin Clark-Casey (justincc) | 2012-06-09 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | shape, etc.) by default in grid mode. This only affects avatars created through the "create user" console command or createuser XMLRPC. This matches the default setting for standalone | ||||
| * | | | Add documentation to AllowGodFunctions setting in [LL-Functions] | Justin Clark-Casey (justincc) | 2012-06-09 | 1 | -0/+2 |
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| * | | | Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | json stats from working | ||||
| * | | | Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -4/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents. | ||||
| * | | | Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -21/+10 |
| | | | | | | | | | | | | | | | | | | | | | | | | check the IsLoggingOut flag instead. This is slightly better thread-race wise | ||||
| * | | | If logging a client out due to ack timeout, do this asynchronously rather ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 3 | -10/+23 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages. | ||||
| * | | | Add regression test for client logout due to ack timeout. | Justin Clark-Casey (justincc) | 2012-06-08 | 5 | -108/+105 |
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| * | | | Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -8/+1 |
| | | | | | | | | | | | | | | | | nor client are ever null. | ||||
| * | | | Store already retrieve IClientAPI in IncomingPacket structure for later use ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 2 | -15/+16 |
| | | | | | | | | | | | | | | | | | | | | | | | | rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-06-08 | 4 | -84/+75 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | | Don't make duplicate call to ScenePresence.Close() separately in ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 4 | -82/+74 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-06-08 | 4 | -17/+24 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | | Go back to calling IncomingCloseAgent() in the "kick user" command for ↵ | Justin Clark-Casey (justincc) | 2012-06-08 | 2 | -7/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | consistency instead of IClientAPI.Close() directly. This no longer double counts child agent removals | ||||
| * | | | Remove duplicate update of user count in Scene.IncomingCloseAgent() | Justin Clark-Casey (justincc) | 2012-06-08 | 3 | -14/+27 |
| | | | | | | | | | | | | | | | | This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-06-08 | 4 | -25/+25 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | ||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-06-08 | 59 | -0/+355 |
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| | * | | | Add collision sounds to the asset set | Melanie | 2012-06-07 | 59 | -0/+355 |
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| * | | | | Fix bug with "kick user" reducing agent counts by 2 instead of 1. | Justin Clark-Casey (justincc) | 2012-06-08 | 3 | -22/+24 |
| |/ / / | | | | | | | | | | | | | | | | | This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close() DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient() | ||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2012-06-07 | 67 | -122/+467 |
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| * | | | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 2012-06-07 | 1 | -133/+57 |
| | | | | | | | | | | | | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise. | ||||
| * | | | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 2012-06-07 | 1 | -4/+29 |
| | | | | | | | | | | | | | | | | up the sound pipeline in the viewer. | ||||
| * | | | Add collision sounds to the asset set | Melanie | 2012-06-07 | 59 | -0/+355 |
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| * | | | Make not_at_target stop when the target is reached even if the script | Melanie | 2012-06-07 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | is not listening to at_target | ||||
| * | | | Typo correction | Melanie | 2012-06-07 | 1 | -1/+1 |
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| * | | | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 |
| | | | | | | | | | | | | | | | | custom ones | ||||
| * | | | Set collision sound type so custom sound types are recognized | Melanie | 2012-06-07 | 1 | -0/+2 |
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| * | | | Make the "delay restart" button delay restart for 1 hour rather than aborting | Melanie | 2012-06-07 | 3 | -31/+61 |
| | | | | | | | | | | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through. | ||||
| * | | | Make timed bans / timed passes work as expected. Prevent transmission of media | Melanie | 2012-06-07 | 2 | -2/+34 |
| | | | | | | | | | | | | | | | | URLs to banned clients. | ||||
| * | | | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 2012-06-07 | 1 | -2/+3 |
| | |/ | |/| | | | | | | | logout. |