Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add "show animations" console command for debug purposes. | Justin Clark-Casey (justincc) | 2013-01-04 | 3 | -4/+220 | |
| | | | | This shows the current animation sequence and default anims for avatars. | |||||
* | If an NPC is unowned, then always auto-grant permissions requested via ↵ | Justin Clark-Casey (justincc) | 2013-01-04 | 1 | -1/+1 | |
| | | | | | | | llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483 | |||||
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 4 | -7/+11 | |
| | | | | every so many frames. Default to off. | |||||
* | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2013-01-01 | 2 | -6/+8 | |
| | | | | into the unmanaged Bullet interface class. | |||||
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 7 | -315/+623 | |
| | | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | |||||
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 2 | -52/+52 | |
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* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 6 | -278/+1806 | |
| | | | | | to have pointers and managed to have objects. Initial paste of XNA code. Commented out. | |||||
* | Fixed bugs when getting the root folder. | Oren Hurvitz | 2013-01-02 | 1 | -1/+10 | |
| | | | | | | | | 1. The error checking for the case where there's no "My Inventory" folder was incorrect: it checked the wrong variable. 2. If GetSystemFolderForType() is called to get AssetType.RootFolder then it should return the root folder immediately; not look for another root folder below it. | |||||
* | minor: Assign names to the different SmartThreadPools for debugging purposes. | Justin Clark-Casey (justincc) | 2013-01-01 | 2 | -0/+2 | |
| | | | | | A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool | |||||
* | refactor: call Util.InitThreadPool() if we are initializing an uninitialized ↵ | Justin Clark-Casey (justincc) | 2013-01-01 | 1 | -1/+1 | |
| | | | | | | pool on first use rather than constructing it ourselves. No functional change. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-01 | 30 | -890/+1901 | |
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| * | BulletSim: remove unused unmanaged memory reference functions from ↵ | Robert Adams | 2012-12-31 | 2 | -2/+4 | |
| | | | | | | | | BSAPITemplate. | |||||
| * | BulletSim: remove rigid body contruction functions from BSAPITemplate that ↵ | Robert Adams | 2012-12-31 | 2 | -61/+0 | |
| | | | | | | | | relied on prebuilt construction info structures. | |||||
| * | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 8 | -42/+20 | |
| | | | | | | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures. | |||||
| * | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 14 | -194/+311 | |
| | | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface. | |||||
| * | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 2012-12-31 | 15 | -201/+372 | |
| | | | | | | | | Only initialization and debug fuctions left. | |||||
| * | BulletSim: remove all the debug printing of pointer formatting ↵ | Robert Adams | 2012-12-31 | 7 | -25/+58 | |
| | | | | | | | | (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... | |||||
| * | BulletSim: another round of conversion: dynamics world and collision object ↵ | Robert Adams | 2012-12-31 | 15 | -1248/+1454 | |
| | | | | | | | | functions. | |||||
| * | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2012-12-31 | 2 | -0/+1146 | |
| | | | | | | | | unmanaged (C++) and managed (C#). | |||||
| * | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵ | Robert Adams | 2012-12-31 | 12 | -839/+235 | |
| | | | | | | | | BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. | |||||
| * | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 5 | -15/+29 | |
| | | | | | | | | | | | | instantiations for PhysBody and PhysShape when BSPhysObject is created to account for them being classes and not structures. Update TODO list. | |||||
| * | Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480) | Robert Adams | 2012-12-31 | 1 | -2/+11 | |
| | | | | | | | | | | | | | | | | by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed. | |||||
| * | Comment out test messages that go directly to the console. | Robert Adams | 2012-12-31 | 1 | -2/+2 | |
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* | | Clarify that AllowLightShareFunctions setting is false, which is the default ↵ | Justin Clark-Casey (justincc) | 2013-01-01 | 1 | -2/+3 | |
|/ | | | | in OpenSimDefaults.ini and the code. | |||||
* | Remove out-of-date and unused xsd schemas | Justin Clark-Casey (justincc) | 2012-12-31 | 2 | -174/+0 | |
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* | Remove php dir which was only populated with a single file that generated a ↵ | Justin Clark-Casey (justincc) | 2012-12-31 | 1 | -46/+0 | |
| | | | | long out-of-date user profile array. | |||||
* | minor: Add README to doc/ to explain that all user-level doc is at ↵ | Justin Clark-Casey (justincc) | 2012-12-31 | 1 | -0/+20 | |
| | | | | http://opensimulator.org rather than here. | |||||
* | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2012-12-29 | 2 | -3/+6 | |
| | | | | | | did the right thing for stopping (speed reducing to zero), it prevented movement from starting (speed increasing from zero). Will revisit when the generalize PID motor is debugged. | |||||
* | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 2012-12-29 | 1 | -5/+9 | |
| | | | | | | | Looks like the viewer bombards the server with avatar orientation information (we're talking several hundred a second) when the avatar is being turned or when walking. This change just reduces the number of 'set' calls into unmanaged code. | |||||
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 4 | -46/+81 | |
| | | | | | | | | | asymmetrical avatar capsule work now that rotation is being passed from the simulator. Turns out the Bullet capsule is just not very functional: it doesn't scale properly, the implementation only half does asymmetry and, in general, is hard to work with. Avatar shape is about what it was before these changes. Added initial data structures for avatar shape mesh. | |||||
* | BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵ | Robert Adams | 2012-12-28 | 1 | -2/+2 | |
| | | | | used by the code. | |||||
* | ScenePresence passes the avatar rotation down to the physics engine. This ↵ | Robert Adams | 2012-12-28 | 1 | -0/+4 | |
| | | | | will be a no-op for ODE but enables asymmetrical avatars for BulletSim. | |||||
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 2 | -3/+9 | |
| | | | | to implement the 'always run' feature. | |||||
* | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 2012-12-28 | 1 | -51/+55 | |
| | | | | | by moving the movement motor to a pre-step action and out of its questionable previous home in UpdateProperties. | |||||
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 4 | -35/+18 | |
| | | | | Remove unused code. Add comments and TODOs. | |||||
* | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 2012-12-27 | 1 | -9/+24 | |
| | | | | | Another instance of the underlying Bullet doing, ah, helpful things when items are added to the world. | |||||
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 2012-12-27 | 4 | -5/+21 | |
| | | | | dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | |||||
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ↵ | Robert Adams | 2012-12-27 | 4 | -39/+55 | |
| | | | | individual sub-classes and up to parent BSPhysObject class. | |||||
* | Add check to always push terse updates for presences that have new ↵ | Robert Adams | 2012-12-27 | 1 | -3/+8 | |
| | | | | velocities of zero. | |||||
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 4 | -15/+44 | |
| | | | | | object is selected. Update TODO list. | |||||
* | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 2012-12-27 | 1 | -7/+7 | |
| | | | | | rebuilt linkset. I was burnt by making get/set methods with side effects. I should know better. | |||||
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 2012-12-27 | 4 | -11/+15 | |
| | | | | like raw numbers scattered around the code. | |||||
* | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 2012-12-27 | 1 | -8/+17 | |
| | | | | I did last time). | |||||
* | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 2012-12-18 | 19 | -79/+116 | |
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* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 3 | -1/+19 | |
| | | | | | step time so it will be applied completely the next step. The internal AddForce routine does not scale the force. | |||||
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 3 | -5/+13 | |
| | | | | | object's individual gravity to the world gravity when the object is added to the physical world. | |||||
* | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 2012-12-25 | 1 | -3/+2 | |
| | | | | only zeroing the movement motor in the UpdateProperties routine. | |||||
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 9 | -13/+412 | |
| | | | | | | | | to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet. | |||||
* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 2 | -9/+9 | |
| | | | | | | to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | |||||
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 7 | -54/+83 | |
| | | | | | | | Properly return root mass as mass of just the root prim rather than the mass of the linkset. SOG has the logic to add the masses together to get the linkset mass. Update TODO list. |