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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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...
*
remove a few more
UbitUmarov
2014-08-02
1
-6
/
+1
*
remove some ischild tests
UbitUmarov
2014-08-02
1
-5
/
+5
*
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
2014-08-01
2
-1
/
+40
*
handle change of hide avatars flag. Parcel limits edition still need work
UbitUmarov
2014-08-01
2
-67
/
+114
*
remove unnecessary sendparceloverlay
UbitUmarov
2014-08-01
1
-1
/
+1
*
filter local chat from avatars or attachment acording to parcel hide (
UbitUmarov
2014-08-01
1
-3
/
+34
*
work on hide avatars
UbitUmarov
2014-08-01
1
-40
/
+238
*
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
UbitUmarov
2014-07-31
6
-30
/
+151
*
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
2014-07-30
1
-2
/
+6
*
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
2014-07-30
2
-19
/
+36
*
missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0
UbitUmarov
2014-07-30
1
-1
/
+1
*
mute avatar collision sounds if parcel doesnt allow
UbitUmarov
2014-07-30
1
-1
/
+19
*
changes to parcels code (still more to to)
UbitUmarov
2014-07-30
2
-77
/
+134
*
Persist new land fields for access control
Melanie Thielker
2014-07-29
1
-2
/
+14
*
Correct nomenclature for LLSD messages. LL sure suck
Melanie Thielker
2014-07-29
1
-4
/
+4
*
Try to plumb the other half
Melanie Thielker
2014-07-29
3
-0
/
+19
*
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2014-07-29
2
-14
/
+26
*
Add new fields to parcel update
Melanie Thielker
2014-07-29
1
-1
/
+11
*
Change some ORs to assignments as they should be
Melanie Thielker
2014-07-29
1
-5
/
+5
*
fix the mess about exclusive fields and flags on land overlay
UbitUmarov
2014-07-29
2
-31
/
+34
*
change parcel overlay bytes adding LocalSound.. changed others also NEEDS
UbitUmarov
2014-07-29
3
-30
/
+66
*
dont mess with sound gain on stop
UbitUmarov
2014-07-27
1
-1
/
+1
*
dont send packets twice
UbitUmarov
2014-07-27
1
-1
/
+0
*
change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
4
-102
/
+66
*
remove forgotten lines
UbitUmarov
2014-07-27
1
-7
/
+0
*
serialize sound parameters for llLoopSound
UbitUmarov
2014-07-27
1
-1
/
+48
*
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2014-07-26
2
-0
/
+10
*
dont standup avatar on crossing
UbitUmarov
2014-07-26
1
-2
/
+2
*
allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
/
+1
*
add queue transition code needs review/more testing
UbitUmarov
2014-07-25
1
-79
/
+115
*
remove old and dead code that its only making it hard to understand
UbitUmarov
2014-07-25
1
-287
/
+18
*
change previus code, send a NoEvents response back to http server, even
UbitUmarov
2014-07-24
2
-5
/
+1
*
EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
2014-07-24
1
-10
/
+9
*
let BlockingQueue timeout work as its suposed to and not wait for ever
UbitUmarov
2014-07-24
1
-3
/
+2
*
revert my change of not adding physcis to a failed avatar transfer. This
UbitUmarov
2014-07-24
1
-3
/
+0
*
on transfer fail of sited avatars, only do
UbitUmarov
2014-07-24
1
-2
/
+2
*
fix line ending
UbitUmarov
2014-07-24
1
-4
/
+4
*
on sit use root prim camera at and eye if child as neither
UbitUmarov
2014-07-23
1
-10
/
+27
*
change last commit setting intransit without messing flight
UbitUmarov
2014-07-23
1
-4
/
+4
*
do CompleteMovement with InTransit set as core
UbitUmarov
2014-07-23
1
-82
/
+91
*
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
2014-07-23
1
-126
/
+113
*
changed locations of m_originRegionID setting to where current core has
UbitUmarov
2014-07-23
1
-6
/
+17
*
request.DoHTTPGruntWork(..) is now identical to our version, so use
UbitUmarov
2014-07-23
1
-40
/
+5
*
clamp avatar standup position within region
UbitUmarov
2014-07-22
1
-0
/
+2
*
if sited avatar cross fails, dont add it to physics and dont mess scripts
UbitUmarov
2014-07-22
1
-1
/
+4
*
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
2014-07-22
1
-91
/
+86
*
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
2014-07-22
1
-0
/
+2
*
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
2014-07-22
1
-1
/
+11
*
tell scripts about positions changes after they are actually changed
UbitUmarov
2014-07-22
1
-10
/
+18
*
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
2014-07-22
1
-84
/
+96
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