Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 | |
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| * | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
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| * | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+2 | |
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| * | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
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| * | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 3 | -61/+66 | |
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| * | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 4 | -36/+46 | |
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| * | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+1 | |
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| * | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 7 | -50/+32 | |
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| * | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 | |
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| * | add a missing lock() | UbitUmarov | 2016-08-21 | 1 | -1/+2 | |
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| * | put back the dangerous resp.ReuseContext = true option, that for some odd ↵ | UbitUmarov | 2016-08-21 | 1 | -2/+2 | |
| | | | | | | | | reason OSgrid nginx configuration seems to need | |||||
| * | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 3 | -7/+19 | |
| | | | | | | | | scene.PacketHandlers) where it belongs | |||||
| * | remove region combine option (mega region) for config ini files | UbitUmarov | 2016-08-21 | 2 | -14/+0 | |
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| * | in HGAssetBroker do cache all if asset id changed | UbitUmarov | 2016-08-21 | 1 | -5/+7 | |
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| * | partially apply patch in mantis 8002 | UbitUmarov | 2016-08-21 | 1 | -3/+9 | |
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| * | limit the scan of terrain EnforceEstateLimits to the area changed. | UbitUmarov | 2016-08-21 | 1 | -2/+23 | |
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| * | fix llSetText utf8 string size cliping | UbitUmarov | 2016-08-21 | 1 | -12/+2 | |
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| * | fix terrain BMP image format on SaveStream mantis: 8001 | UbitUmarov | 2016-08-21 | 1 | -1/+1 | |
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| * | make the case llCollisionSound("",1.0) more clear its retunring to default ↵ | UbitUmarov | 2016-08-21 | 1 | -1/+3 | |
| | | | | | | | | sounds, ie like a prim that never had this funtion called. | |||||
| * | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 2 | -22/+50 | |
| | | | | | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | |||||
| * | Mantis #8000, don't charge for updating classifieds. Thanks, Cinder! | Melanie Thielker | 2016-08-20 | 1 | -23/+29 | |
| | | | | | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
| * | Allow creation of user appearance from a model avatar. Thank you, | Melanie Thielker | 2016-08-20 | 2 | -4/+215 | |
| | | | | | | | | | | | | Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
| * | fix GetLandData(...) in land connectors not suporting large regions | UbitUmarov | 2016-08-20 | 2 | -2/+29 | |
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| * | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 | |
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| * | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 | |
| | | | | | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | |||||
| * | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 | |
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| * | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 2 | -8/+3 | |
| | | | | | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | |||||
| * | fix updates resend by reEnqueing, that got broken down the line | UbitUmarov | 2016-08-19 | 1 | -15/+13 | |
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| * | avoid telling a work job to cancel itself | UbitUmarov | 2016-08-19 | 1 | -2/+9 | |
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| * | do not enqueue next event processing if script is in SelfDelete state | UbitUmarov | 2016-08-19 | 1 | -3/+4 | |
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* | | merge issue | UbitUmarov | 2016-08-19 | 46 | -683/+1138 | |
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| * | catch some NULL refs | UbitUmarov | 2016-08-19 | 1 | -1/+6 | |
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| * | add cap GroupMemberData | UbitUmarov | 2016-08-19 | 2 | -1/+133 | |
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| * | Merge branch 'master' of opensimulator.org:/var/git/opensim | UbitUmarov | 2016-08-19 | 2 | -8/+24 | |
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| | * | Collect any group join fees. Pass group name when applying join/create fees. | Kevin Cozens | 2016-08-18 | 1 | -6/+22 | |
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| | * | Fixed grammer in a comment | Kevin Cozens | 2016-08-18 | 2 | -2/+2 | |
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| * | | missed another UserAccounts cache, add a few locks | UbitUmarov | 2016-08-19 | 2 | -13/+69 | |
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| * | avoid NULL refs | UbitUmarov | 2016-08-18 | 2 | -0/+4 | |
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| * | allow cap HomeLocation to be disabled setting Cap_HomeLocation = "" | UbitUmarov | 2016-08-18 | 2 | -4/+17 | |
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| * | add caps HomeLocation ; add client SendAlertMessage(string message, string ↵ | UbitUmarov | 2016-08-18 | 6 | -3/+171 | |
| | | | | | | | | info), where info in info message field. only minimal testing done | |||||
| * | several changes on BunchOfCaps. Move some mesh cost initialization to its ↵ | UbitUmarov | 2016-08-18 | 3 | -129/+78 | |
| | | | | | | | | class it, change caps path to be plain random UUID (except SEED) | |||||
| * | in GetUsersNames(string[] ids) why are empty names in cache? ignore them, ↵ | UbitUmarov | 2016-08-18 | 1 | -8/+19 | |
| | | | | | | | | cache also information found by GridUserService | |||||
| * | Fixed typo in two group messages | Kevin Cozens | 2016-08-17 | 2 | -2/+2 | |
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| * | in GetUsersNames(string[] ids) dont loose names HGFriends may have cached | UbitUmarov | 2016-08-18 | 1 | -3/+22 | |
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| * | fix region Allow damage and parcel safe flags handling | UbitUmarov | 2016-08-17 | 1 | -6/+6 | |
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| * | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 | |
| | | | | | | | | happening and more than 50ms since last) | |||||
| * | remove some dead code | UbitUmarov | 2016-08-17 | 1 | -240/+2 | |
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| * | increase physics collisions report rate back to 20/s | UbitUmarov | 2016-08-17 | 1 | -1/+1 | |
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| * | add GetMultiAccounts USER SERVICE HANDLER. UNTESTED !!! | UbitUmarov | 2016-08-17 | 1 | -0/+46 | |
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| * | add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵ | UbitUmarov | 2016-08-17 | 5 | -36/+143 | |
| | | | | | | | | use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still |