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* | Fixed serverside_object_permission default value confliction | Makopoppo | 2011-07-23 | 2 | -3/+3 | |
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* | For default everyone permissions on library items, make notecards and ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 2 | -9/+6 | |
| | | | | | | | | | | scripts non-modifiable (but still copyable, etc). Users should not be given the impression that they can modify these items. This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen. Curiously, manually copying and pasting still appears to work. On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once Not sure what the exact problem is. | |||||
* | Remove manually permissions settings on all current library items so that ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -545/+152 | |
| | | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts) | |||||
* | Revert "Don't load current/next/everyone/base permissions from the library ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -159/+567 | |
| | | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1. | |||||
* | Don't load current/next/everyone/base permissions from the library item xml ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -567/+159 | |
| | | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes. | |||||
* | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 2011-07-22 | 1 | -2/+2 | |
| | | | | | Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh This addresses http://opensimulator.org/mantis/view.php?id=5595 | |||||
* | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 | |
| | | | | from XML properly. | |||||
* | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 2 | -15/+17 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | root | 2011-07-21 | 5 | -41/+31 | |
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| * | remove the windows debugging symbols for the long protobuf-net | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -0/+0 | |
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| * | remove dead MXP default symbols. The MXP code is long, long gone. | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -0/+0 | |
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| * | make [SMTP] default comment option match actual default | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -10/+10 | |
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| * | minor: group all the map tile options together | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -15/+16 | |
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| * | remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -1/+4 | |
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| * | minor: remove the pointless quotes from the GenerateMaptiles option | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -1/+1 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-07-21 | 3 | -18/+3 | |
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| | * | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 | |
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| * | | make default TextureOnMapTile true for the older map imager | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -3/+3 | |
| | | | | | | | | | | | | Don't know of a good reason not to do this, seems to work fine. | |||||
* | | | When an uncached asset is requested multiple times concurrently, only load ↵ | Oren Hurvitz | 2011-07-21 | 1 | -9/+49 | |
| | | | | | | | | | | | | | | | | | | it once Signed-off-by: root <root@grid00001.t-data.com> | |||||
* | | | When handling SetAppearance packet, always save the appearance; not only if ↵ | Oren Hurvitz | 2011-07-21 | 1 | -5/+5 | |
| | | | | | | | | | | | | the texture was changed | |||||
* | | | Fixed updating avatar appearance | Oren Hurvitz | 2011-07-21 | 2 | -11/+20 | |
| |/ |/| | | | | | Signed-off-by: root <root@grid00001.t-data.com> | |||||
* | | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 | |
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* | | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 | |
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* | On all undo/redo operations, consistently lock the undo object for ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+1 | |
| | | | | everything, in order to avoid any deadlock issues. | |||||
* | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -0/+3 | |
| | | | | | This stops problems when we undo a few steps and start off down another path. Surprisingly, apart from this now fixed problem, redo appears to be working too. | |||||
* | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -10/+13 | |
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* | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -20/+9 | |
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* | rip out pointless null checks in UndoState where part can never be null | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -81/+72 | |
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* | Fix undo when changing just the root prim's position in a linkset. | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -9/+11 | |
| | | | | | | I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected). Also, the double undo bug for resize is still present. Redo might be incredibly buggy, haven't even looked at that yet. | |||||
* | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -6/+6 | |
| | | | | consistency | |||||
* | comment out all kinds of debugging guff | Justin Clark-Casey (justincc) | 2011-07-19 | 4 | -44/+44 | |
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* | Fix undo for rotation of the root prim in a linkset on its own. | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -8/+15 | |
| | | | | The only obviously broken things right now are the undo of the position of just a root prim (stays in place) and the fact that resizes need two undoes. | |||||
* | Fix undo of rotation of single prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -9/+11 | |
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* | Fix undo of prim group rotation. | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -24/+34 | |
| | | | | | This isn't that great since I think I broke it a few commits earlier. Undo of rotation of individual prims in a linkset is still broken | |||||
* | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -7/+11 | |
| | | | | it actually does and is more consistent with other method names. | |||||
* | Stop undo of just the root prim position in the linkset from shifting the ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 4 | -14/+20 | |
| | | | | | | whole linkset. However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states. | |||||
* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -4/+11 | |
| | | | | undo resize, rotation and position still needs fixing when only editing root prim of a linkset | |||||
* | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 2011-07-19 | 4 | -41/+85 | |
| | | | | | | This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim Resizing individual components of linksets is still dodgy. Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this. | |||||
* | remove undo state storage in a few places where it's pointless | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -5/+1 | |
| | | | | no functional effect - existing bugs still remain | |||||
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 6 | -56/+217 | |
| | | | | | | | Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed. | |||||
* | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2011-07-18 | 2 | -153/+1 | |
| | | | | remove OpenSim.Framework.UndoStack | |||||
* | Use a standard generic system stack for the undo/redo stacks instead of our ↵ | Justin Clark-Casey (justincc) | 2011-07-18 | 3 | -3/+55 | |
| | | | | | | | own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-07-18 | 6 | -11/+32 | |
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| * | refactor: Pull up Assembly of the SQLite classes as a protected property, so ↵ | Marck | 2011-07-16 | 6 | -11/+32 | |
| | | | | | | | | that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes. | |||||
* | | refactor: group all the undo/redo code in SOP into one place for easier code ↵ | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -59/+62 | |
|/ | | | | reading | |||||
* | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -14/+25 | |
| | | | | | Also fiddle a bit with undo. This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize). Will get some more attention soon. | |||||
* | remove now unncessary parts of SceneObjectGroup.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -21/+5 | |
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* | refactor: replace scale limiting code with more elegant Math.Min calls | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -12/+6 | |
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* | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 4 | -56/+32 | |
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* | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -2/+36 | |
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