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| * change interpretation of a viewer flagUbitUmarov2019-04-063-14/+6
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| * set SupportViewerObjectsCache true by defaultUbitUmarov2019-04-061-22/+7
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| * UserAgentService: change handling of its external IPUbitUmarov2019-04-062-31/+28
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| * presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
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| * try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-052-13/+42
| | | | | | | | around region, even if there are regions around
| * temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
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| * kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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| * make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-052-1/+14
| | | | | | | | revision with culling
| * fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | | | | | view control
| * add option RegionViewDistanceUbitUmarov2019-04-053-9/+16
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| * duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-057-11/+20
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| * mantis 8512: fix runprebuildUbitUmarov2019-04-051-7/+7
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| * change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-042-7/+11
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| * control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-044-144/+372
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| * change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-042-1/+6
| | | | | | | | objects cache info is stored on region db
| * mantis 8512: add proposed detection of VS2019 to runprebuild (both this and ↵UbitUmarov2019-04-041-3/+8
| | | | | | | | vs2019 untested by me
| * send agent view range to new child agentsUbitUmarov2019-04-0410-3/+31
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| * change avatars sending pointUbitUmarov2019-04-021-8/+10
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| * another test....UbitUmarov2019-04-021-7/+34
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| * another test....UbitUmarov2019-04-021-0/+9
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| * make tests happy again; try to speedup crossingsUbitUmarov2019-04-022-10/+37
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| * change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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| * add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
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| * minor cleanup on mesh decompress codeUbitUmarov2019-04-023-42/+19
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| * mantis 8509: replace mesh gzip decompressUbitUmarov2019-04-011-15/+15
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| * Yengine: try fix changing scripts running state if the have long eventsUbitUmarov2019-04-014-23/+96
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| * still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
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| * change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
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| * fix tp set callback log messageUbitUmarov2019-04-011-1/+1
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| * Yengine: clear events queue on reset. Also keep clearing all on state ↵UbitUmarov2019-04-011-2/+7
| | | | | | | | change. (Linked message events are deleted at sl)
| * rez npcs attachments async againUbitUmarov2019-03-311-1/+11
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| * Yengine attachment drop, do set attachment ready eventUbitUmarov2019-03-311-0/+1
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| * oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
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| * remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
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| * a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
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| * do clear MOAP on removeUbitUmarov2019-03-311-6/+35
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| * fix osSet/GetPrimitiveParams threat levelUbitUmarov2019-03-311-2/+2
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| * missing fileUbitUmarov2019-03-301-1/+1
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| * make 2 tests happy againUbitUmarov2019-03-301-4/+4
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| * a few more changes on initial objects sendUbitUmarov2019-03-308-193/+119
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| * Yengine: fix scripts resume on attachments dropUbitUmarov2019-03-281-1/+2
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| * mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
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| * changes on teleports v7UbitUmarov2019-03-283-93/+84
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| * try another wayUbitUmarov2019-03-273-2/+6
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| * timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
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| * timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
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| * we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
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| * some more changes on objects sendingUbitUmarov2019-03-243-86/+28
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| * mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2019-03-242-22/+24
| | | | | | | | numbre of sides warning. build prims with the number of sides of the high LOD submesh
| * compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2019-03-242-7/+21
| | | | | | | | heavy