| Commit message (Collapse) | Author | Age | Files | Lines |
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rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
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This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
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This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
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collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
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up the sound pipeline in the viewer.
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is not listening to at_target
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custom ones
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it altogether. Allow a maximum of three uses before the restart goes through.
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URLs to banned clients.
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logout.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Also change code to grab the agent asset transaction module once.
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Add missing reference to System.Core
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
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while the avatar is logging in or out.
Also remove some unlocking calls without matching locking call. Merge
artefact cleanup, again.
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to a non-programmer and insufficient for a programmer.
Add commented debug output and data collection to troubleshoot
future locking issues.
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up the sound pipeline in the viewer.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
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positions.
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all affected regions and disregard the region id parameter.
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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module
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name and make it easier to distinguish between map image modules.
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we've finished with them.
This might help with memory leakage issues though I suspect it won't.
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WorldViewModule.
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
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file when loaded from a stream.
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
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