Commit message (Collapse) | Author | Age | Files | Lines | |
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* | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵ | Diva Canto | 2011-05-25 | 10 | -0/+1128 |
| | | | | testing. | ||||
* | Added necessary code to drop inventory on hg friends using the profile ↵ | Diva Canto | 2011-05-24 | 10 | -20/+196 |
| | | | | window, but can't test because this mechanism doesn't seem to work without a profile service. | ||||
* | HG friends: Status notifications working. Also initial logins get the online ↵ | Diva Canto | 2011-05-23 | 10 | -52/+602 |
| | | | | friends in other grids. | ||||
* | More on HG Friends. Added Delete(string, string) across the board. Added ↵ | Diva Canto | 2011-05-22 | 18 | -207/+389 |
| | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. | ||||
* | File to be removed | Diva Canto | 2011-05-22 | 1 | -11/+0 |
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* | Fixed permissions bug related to friends in PermissionsModule. Added ↵ | Diva Canto | 2011-05-21 | 17 | -297/+372 |
| | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-21 | 46 | -159/+438 |
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| * | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 30 | -30/+4 |
| | | | | | | | | OpenSim.Tests.Common instead | ||||
| * | rename test helpers enclosing package from Setup to Helpers | Justin Clark-Casey (justincc) | 2011-05-21 | 6 | -0/+0 |
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| * | rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -6/+6 |
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| * | test helper rename for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 |
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| * | refactor: rename AddSceneObjectItem to AddSceneObject | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -2/+2 |
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| * | refactor: move scene object item creation code into TaskInventoryHelpers | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -9/+24 |
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| * | move test task inventory notecard item creation into a new ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 2 | -21/+70 |
| | | | | | | | | TastInventoryHelpers class | ||||
| * | refactor: use SceneSetupHelpers.CreateSceneObject() | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -13/+3 |
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| * | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 6 | -20/+20 |
| | | | | | | | | other test helper names | ||||
| * | refactor: in TaskInventoryTests, use ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -12/+3 |
| | | | | | | | | UserProfileTestUtils.CreateUserWithInvetory() | ||||
| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -3/+3 |
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| * | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 4 | -25/+17 |
| | | | | | | | | copy/pasting code with small differences | ||||
| * | refactor TestRezObjectFromInventoryItem() | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -6/+6 |
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| * | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -3/+43 |
| | | | | | | | | GetSOP method | ||||
| * | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -0/+26 |
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| * | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 4 | -5/+66 |
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| * | Implement llGetLinKNumberOfSides(). | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -2/+12 |
| | | | | | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+6 |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-05-19 | 8 | -30/+153 |
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| | * | | Add stub for llGetLinkNumberOfSides(integer link) | BlueWall | 2011-05-19 | 1 | -0/+6 |
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| * | | | ScriptEngine/Shared: Fix bug 5473 (v2). | Kim King | 2011-05-20 | 1 | -2/+4 |
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| * | | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 2011-05-19 | 8 | -30/+153 |
| |/ | | | | | | | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | ||||
* | | HG Friends working to some extent: friendships offered and accepted ↵ | Diva Canto | 2011-05-19 | 23 | -57/+1252 |
|/ | | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights. | ||||
* | Accidentally committed too early | Justin Clark-Casey (justincc) | 2011-05-18 | 8 | -149/+30 |
| | | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e. | ||||
* | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 2011-05-18 | 1 | -1/+1 |
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* | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 2011-05-17 | 8 | -30/+149 |
| | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | ||||
* | don't throw a null reference if an inventory link target doesn't exist when ↵ | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -1/+4 |
| | | | | we're inspecting in order to send the required inventory folders | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -7/+10 |
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| * | Changed yet more Warns to Debugs. | Diva Canto | 2011-05-14 | 1 | -4/+4 |
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| * | Also changed a couple of messages in WebUtil from Wanr/Info to Debug. | Diva Canto | 2011-05-14 | 1 | -2/+2 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-14 | 11 | -86/+103 |
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| * | | Stop spamming Nebadon's console when assets aren't found in the asset server. | Diva Canto | 2011-05-14 | 1 | -1/+4 |
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* | | | convert tabs to spaces | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -2/+2 |
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* | | | Fixup documentation for AutoBackupModule. | Kim King | 2011-05-17 | 1 | -7/+4 |
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* | | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -21/+22 |
| | | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | ||||
* | | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 3 | -11/+12 |
| | | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves. | ||||
* | | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+4 |
| | | | | | | | | rather than duping the algo | ||||
* | | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -6/+5 |
| | | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this. | ||||
* | | Minor doc change to see if this provokes a good panda build | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -2/+5 |
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* | | When loading an OAR that doesn't have parcels, create a default parcel | Oren Hurvitz | 2011-05-14 | 4 | -14/+31 |
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* | | The get_grid_info REST call now encodes XML Entities | SignpostMarv Martin | 2011-05-14 | 1 | -1/+2 |
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* | | Swapped the two restart command descriptions each other | Makopoppo | 2011-05-14 | 1 | -2/+2 |
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* | | Fix adding/removing/replacing outfits in viewer 2 | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+27 |
|/ | | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone. |