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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
UbitUmarov
2014-10-11
2
-26
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+26
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dont let test mesh go to meshes inventory folder that is not displayed by
UbitUmarov
2014-10-11
1
-1
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+3
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bug fix
UbitUmarov
2014-10-11
1
-2
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+3
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check for avatar skeleton data on meshs headers on cost estimation. Dont
UbitUmarov
2014-10-11
2
-11
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+101
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-10-09
1
-6
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+36
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fix targetOmega resend on deselect on the right place, can't be at sop
UbitUmarov
2014-10-06
2
-2
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+5
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-05
3
-21
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+26
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reduce some avatar engine strenght
UbitUmarov
2014-10-05
1
-9
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+10
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try to help steps climb a bit compensating the bounce reduction
UbitUmarov
2014-10-04
1
-0
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+2
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bug fix: resend part targetOmega on deSelect
UbitUmarov
2014-10-04
1
-0
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+2
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bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
2014-10-04
1
-12
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+12
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-04
1
-4
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+4
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bug fix: revert back check on creating link
UbitUmarov
2014-10-04
1
-4
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+4
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-04
1
-61
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+68
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added a missing angularVelocity.Zero on sitting, removed odd camera based
UbitUmarov
2014-10-03
1
-61
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+68
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-03
11
-309
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+637
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clean up coments, use a even faster XY move request detection
UbitUmarov
2014-10-01
1
-65
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+19
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removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
2014-10-01
1
-70
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+97
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do global position X and Y with double precision in autopilot, so
UbitUmarov
2014-09-30
1
-4
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+7
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fix a incomplet landing handling case
UbitUmarov
2014-09-30
1
-14
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+11
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persist script changes to mediaURL and musicURL ( heavy thing )
UbitUmarov
2014-09-30
1
-0
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+2
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fix musicURL change being sent back with wrong snap_selection, and not
UbitUmarov
2014-09-30
1
-22
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+20
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keep same animation if in transit
UbitUmarov
2014-09-30
1
-0
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+3
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remove check of other prim top height on steps climb code
UbitUmarov
2014-09-29
1
-3
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+4
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-29
3
-35
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+62
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change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
4
-200
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+493
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change permitions again
UbitUmarov
2014-09-26
1
-3
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+3
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change it again...
UbitUmarov
2014-09-26
2
-12
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+37
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remove unnecessary argument ref
UbitUmarov
2014-09-26
2
-2
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+2
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make c# more happy
UbitUmarov
2014-09-26
2
-6
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+3
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use central animationset permitions define
UbitUmarov
2014-09-26
1
-2
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+2
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change animset permitions to reflect no transfer nature
UbitUmarov
2014-09-26
1
-4
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+8
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add centerlized AnimationSet item permitions setting
UbitUmarov
2014-09-26
1
-0
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+19
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refuse to do a inventory link if provided asset type is not a link or
UbitUmarov
2014-09-26
1
-0
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+4
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remove debug msgs
UbitUmarov
2014-09-26
2
-7
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+1
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debug msg
UbitUmarov
2014-09-26
1
-0
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+5
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little debug
UbitUmarov
2014-09-26
1
-1
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+3
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Also store names of assets in the AnimationSet
Melanie Thielker
2014-10-03
1
-6
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+36
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Also fetch and store old asset for animation sets
Melanie Thielker
2014-09-27
1
-2
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+4
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Reinstate the part of the id theft protection that was lost in a long ago merge
Melanie Thielker
2014-09-27
1
-0
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+20
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Make changes to AnimationSet to allow indexing by names rather than indices. ...
Melanie Thielker
2014-09-27
2
-35
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+40
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bug fix: add missing attach to region heartbeat event to update animations
UbitUmarov
2014-09-26
1
-0
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+2
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Add a sample use for the validation
Melanie Thielker
2014-09-25
2
-1
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+18
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Rename = too generic
Melanie Thielker
2014-09-25
1
-2
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+2
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Add the AnimationSet skel
Melanie Thielker
2014-09-25
1
-0
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+99
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Extend upload verification to all upload paths
Melanie Thielker
2014-09-25
2
-0
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+10
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fix animation asset name to "animatn", use "animset" for the new
UbitUmarov
2014-09-25
1
-8
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+10
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add also the name animset until its clear the name liru will use
UbitUmarov
2014-09-25
1
-0
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+7
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add animationset to upload assets, for now no cost
UbitUmarov
2014-09-25
1
-0
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+6
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-09-24
0
-0
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+0
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