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| * | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -1/+11 | |
| | | | | | | | | | | | | data fails. This is to address http://opensimulator.org/mantis/view.php?id=5612 | |||||
| * | fix extremely minor Ode bug where the _taintedPrimL list would always be ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 | |
| | | | | | | | | cleared on every OdeScene.Simulate() even if it was already empty. | |||||
| * | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 | |
| | | | | | | | | loop for consistency and readability. | |||||
| * | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 | |
| | | | | | | | | | | | | NINJA joints stuff into its own method. Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code. | |||||
| * | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 | |
| | | | | | | | | | | | | out ifs and locks This is to make it more readable. | |||||
| * | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -4/+8 | |
| | | | | | | | | | | | | | | | | region name exactly matches (not near matches) This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list. Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change. Addresses http://opensimulator.org/mantis/view.php?id=5606 | |||||
| * | Ensure that packet headers get parsed correctly | Melanie | 2011-07-27 | 1 | -0/+29 | |
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| * | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 7 | -7/+14 | |
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| * | Pass the first name and last name from the agent circuit data to the ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 7 | -37/+50 | |
| | | | | | | | | | | | | | | | | | | | | authorization service rather than from the account. This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account. See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure. It's up to the auth service to decide which data it actually uses. Possibly we should be passing through other info such as agent circuit ip | |||||
| * | Change default AllowScriptCrossings config setting to true. | Justin Clark-Casey (justincc) | 2011-07-23 | 2 | -5/+9 | |
| | | | | | | | | | | | | When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved. When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region). This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved. | |||||
| * | Fixed serverside_object_permission default value confliction | Makopoppo | 2011-07-23 | 2 | -3/+3 | |
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| * | For default everyone permissions on library items, make notecards and ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 2 | -9/+6 | |
| | | | | | | | | | | | | | | | | | | | | scripts non-modifiable (but still copyable, etc). Users should not be given the impression that they can modify these items. This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen. Curiously, manually copying and pasting still appears to work. On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once Not sure what the exact problem is. | |||||
| * | Remove manually permissions settings on all current library items so that ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -545/+152 | |
| | | | | | | | | | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts) | |||||
| * | Revert "Don't load current/next/everyone/base permissions from the library ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -159/+567 | |
| | | | | | | | | | | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1. | |||||
| * | Don't load current/next/everyone/base permissions from the library item xml ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 17 | -567/+159 | |
| | | | | | | | | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes. | |||||
| * | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 2011-07-22 | 1 | -2/+2 | |
| | | | | | | | | | | Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh This addresses http://opensimulator.org/mantis/view.php?id=5595 | |||||
* | | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 8 | -213/+358 | |
| | | | | | | | | value tuning | |||||
* | | BulletSim: Update dlls | Robert Adams | 2011-07-25 | 3 | -0/+0 | |
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* | | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 5 | -17/+92 | |
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* | | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into ↵ | Dan Lake | 2011-07-22 | 0 | -0/+0 | |
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| * | | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 2011-07-22 | 8 | -98/+157 | |
| | | | | | | | | | | | | | | | Fix folding feet by using collision normals. Add constraint specification. | |||||
* | | | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 8 | -98/+157 | |
|/ / | | | | | | | | | Fix folding feet by using collision normals. Add constraint specification. | |||||
* | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-07-22 | 10 | -68/+126 | |
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| * | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 | |
| | | | | | | | | from XML properly. | |||||
| * | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 2 | -15/+17 | |
| | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | root | 2011-07-21 | 5 | -41/+31 | |
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| | * | remove the windows debugging symbols for the long protobuf-net | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -0/+0 | |
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| | * | remove dead MXP default symbols. The MXP code is long, long gone. | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -0/+0 | |
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| | * | make [SMTP] default comment option match actual default | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -10/+10 | |
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| | * | minor: group all the map tile options together | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -15/+16 | |
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| | * | remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -1/+4 | |
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| | * | minor: remove the pointless quotes from the GenerateMaptiles option | Justin Clark-Casey (justincc) | 2011-07-21 | 1 | -1/+1 | |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-07-21 | 3 | -18/+3 | |
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| | * | | make default TextureOnMapTile true for the older map imager | Justin Clark-Casey (justincc) | 2011-07-21 | 2 | -3/+3 | |
| | | | | | | | | | | | | | | | | Don't know of a good reason not to do this, seems to work fine. | |||||
| * | | | When an uncached asset is requested multiple times concurrently, only load ↵ | Oren Hurvitz | 2011-07-21 | 1 | -9/+49 | |
| | | | | | | | | | | | | | | | | | | | | | | | | it once Signed-off-by: root <root@grid00001.t-data.com> | |||||
| * | | | When handling SetAppearance packet, always save the appearance; not only if ↵ | Oren Hurvitz | 2011-07-21 | 1 | -5/+5 | |
| | | | | | | | | | | | | | | | | the texture was changed | |||||
| * | | | Fixed updating avatar appearance | Oren Hurvitz | 2011-07-21 | 2 | -11/+20 | |
| | | | | | | | | | | | | | | | | Signed-off-by: root <root@grid00001.t-data.com> | |||||
* | | | | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into ↵ | Dan Lake | 2011-07-20 | 1 | -14/+14 | |
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| * | | | | reorder bulletsim and convex decomposition projects in prebuild.xml. seems | Mic Bowman | 2011-07-12 | 1 | -16/+16 | |
| | | | | | | | | | | | | | | | | | | | | to fix the build on mono/linux. | |||||
| * | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵ | Dan Lake | 2011-07-11 | 0 | -0/+0 | |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | on Linux | |||||
| | * | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵ | Mic Bowman | 2011-07-11 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | on Linux | |||||
| * | | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵ | Dan Lake | 2011-07-11 | 1 | -2/+2 | |
| |/ / / / | | | | | | | | | | | | | | | | on Linux | |||||
* | | | | | Merge branch 'master' into bulletsim | Dan Lake | 2011-07-20 | 49 | -826/+1445 | |
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| * | | | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 | |
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| * | | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 | |
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| * | | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 | |
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| * | On all undo/redo operations, consistently lock the undo object for ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+1 | |
| | | | | | | | | everything, in order to avoid any deadlock issues. | |||||
| * | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -0/+3 | |
| | | | | | | | | | | This stops problems when we undo a few steps and start off down another path. Surprisingly, apart from this now fixed problem, redo appears to be working too. | |||||
| * | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -10/+13 | |
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| * | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -20/+9 | |
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