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* On to 0.8.3!Diva Canto2015-10-1844-44/+44
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto2015-10-181-0/+2
| | | | encouraging people to switch to varregions.
* Fixed merge conflictsDiva Canto2015-10-189-120/+35
| | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
* The protocol version checking on the grid server connector seemed to have a ↵Diva Canto2015-10-171-1/+18
| | | | bug. I think I fixed it.
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
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* Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2015-10-172-16/+11
| | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
* fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
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* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
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* More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
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* Restored authentication in AssetServicesConnector.Diva Canto2015-10-141-2/+2
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* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
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* Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2015-10-142-3/+434
| | | | sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
| | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov2015-10-131-37/+87
| | | | at rest
* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
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* in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov2015-10-121-20/+29
| | | | calls overlap using a proper lock object
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
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* use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov2015-10-112-10/+9
| | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov2015-10-081-0/+28
| | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
* change opensim.ini.example to reflect the changes to npc creation optionsUbitUmarov2015-10-081-5/+4
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* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov2015-10-061-3/+3
| | | | Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
* dont send of the contents of LinkFoldersUbitUmarov2015-10-061-0/+5
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* send DisplayNames dates in UTC and not region local time. send a next ↵UbitUmarov2015-10-051-2/+5
| | | | update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov2015-10-041-1/+1
| | | | like master
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
| | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
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* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
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* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
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* do group SetPos sync as master, script thread does need to wait for it to ↵UbitUmarov2015-10-021-3/+1
| | | | be done. This needs improvement, doing it async again with script thread waiting watching coop
* change llSetContentType to master version, but removing IP checkUbitUmarov2015-10-021-15/+16
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* remove unused method parameter master also removedUbitUmarov2015-10-023-5/+8
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* do not send DisableSimulator on teleport if agent is already returningUbitUmarov2015-10-021-2/+2
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* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-012-3/+18
| | | | on at best timming, or on the right source files
* make bakes reception handle empty BakedTexture elements. But at same time ↵UbitUmarov2015-10-011-36/+36
| | | | stop sending them, only sending to Xbakes server items that do have a texture, like master does
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* remove a forgotten if that is actually only a statementUbitUmarov2015-10-011-1/+1
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* fix missing clear of queued timer even and state transition flags on ↵UbitUmarov2015-10-011-0/+7
| | | | scripts reset
* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
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* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
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* first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov2015-09-301-16/+143
| | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
* add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-302-13/+14
| | | | so in future physics engines can also suport it
* some fixes/changes on land sendUbitUmarov2015-09-301-7/+14
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* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
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* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-304-10/+96
| | | | (restrictive by default) UNTESTED