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* Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
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* Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
| | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
* Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions.
* Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| | | | it's being iterated
* Merge branch 'ubitwork' into avinationMelanie2012-10-191-6/+11
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| * [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| | | | | | | | the defaul basic box so they don't go off world.
* | Merge branch 'ubitwork' into avinationMelanie2012-10-192-24/+101
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| * [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | | | | | | | assets behave like phantom by Nebadon request
| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
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* | Remove redundant and annoyingly modal message box in upload processing.Melanie2012-10-181-11/+11
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* | Merge branch 'ubitwork' into avinationMelanie2012-10-1722-1206/+2391
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| * coment a debug warningUbitUmarov2012-10-161-1/+1
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| * fixesUbitUmarov2012-10-163-67/+82
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| * missing fileUbitUmarov2012-10-131-0/+2
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| * add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
| * retouch mesh idsUbitUmarov2012-10-132-11/+21
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| * missing file (again)UbitUmarov2012-10-131-4/+8
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| * longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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| * missing fileUbitUmarov2012-10-121-0/+6
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| * [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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| * commit the right files!UbitUmarov2012-10-122-5737/+4763
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| * remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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| * normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
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| * add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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| * debugUbitUmarov2012-10-101-0/+6
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| * fix debug :)UbitUmarov2012-10-091-1/+1
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| * debug...UbitUmarov2012-10-091-0/+5
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| * debug...UbitUmarov2012-10-091-2/+5
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| * avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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| * another debug msgUbitUmarov2012-10-091-0/+22
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| * force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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| * temporary debug codeUbitUmarov2012-10-091-0/+19
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| * fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | cases things seem not to stop
| * Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | geom types
| * move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| * a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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| * bug fix + make costs visible for testingUbitUmarov2012-10-074-41/+85
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| * refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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| * fix wrong file commitedUbitUmarov2012-10-071-10/+0
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| | * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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| * | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-077-1052/+632
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-053-32/+50
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| * | make sure a buffer is closed, and changed a misleading log msgUbitUmarov2012-10-051-8/+20
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| * | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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| * | apply cmic fix to multi layer wearablesUbitUmarov2012-10-041-1/+1
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-041-1/+12
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| * | | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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| * | | missing changed fileUbitUmarov2012-10-031-1/+1
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