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* update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
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* typo fixUbitUmarov2017-07-131-1/+1
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* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-135-58/+58
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
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* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
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* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov2017-07-121-0/+15
| | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
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* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov2017-07-123-19/+103
| | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
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* do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov2017-07-111-19/+21
| | | | creating a new poll thread
* SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-102-4/+47
| | | | ordered dequeue of the updates
* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | just their norms
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
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* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
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* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov2017-07-071-1/+5
| | | | present
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-075-8/+31
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
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* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-033-2/+8
| | | | football
* update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-015-39/+39
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* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-302-210/+18
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-302-66/+66
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
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* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
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* bug fixUbitUmarov2017-06-291-0/+23
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* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-284-1/+25
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
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* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
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* add osGetNPCList()UbitUmarov2017-06-264-0/+26
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* also on the actual source fileUbitUmarov2017-06-261-11/+13
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* take a few more out of level checkUbitUmarov2017-06-261-31/+30
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* update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov2017-06-261-2/+15
| | | | but commented, just to be more visible
* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
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* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
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* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
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* fix bad englishUbitUmarov2017-06-261-1/+1
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* put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov2017-06-261-15/+78
| | | | the script owner or this is a estate manager/owner, or target did gave script permission.
* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-262-67/+79
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
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* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-254-13/+29
| | | | LSL_Float x, LSL_Float y)
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov2017-06-251-0/+7
| | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-244-32/+81
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov2017-06-241-1/+29
| | | | and ''RotTransf x'' string only, no ossl helper api still