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| * respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
| * do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
| * remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
| * reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
| * dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
| * fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
| * minor change on warp3d libUbitUmarov2016-08-242-3/+1
| * potencial null refUbitUmarov2016-08-241-0/+3
| * potencial null refUbitUmarov2016-08-241-15/+15
| * potencial null refUbitUmarov2016-08-241-40/+36
| * potencial null refUbitUmarov2016-08-241-2/+3
| * potencial null refUbitUmarov2016-08-241-3/+5
| * estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
| * DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
| * fix a use of string Trim()UbitUmarov2016-08-241-1/+1
| * remove some dead codeUbitUmarov2016-08-241-9/+0
| * use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
| * change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
| * coment some debug messagesUbitUmarov2016-08-234-7/+7
| * replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-233-106/+56
| * change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
| * change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
| * try to make mono happyUbitUmarov2016-08-221-3/+3
| * workaround potencial memory leakUbitUmarov2016-08-221-1/+3
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+4
| * locking issueUbitUmarov2016-08-221-4/+5
| * minor locking issueUbitUmarov2016-08-221-11/+11
| * remove unnecessary lockUbitUmarov2016-08-221-31/+21
| * locking issueUbitUmarov2016-08-221-2/+2
| * minor locking issueUbitUmarov2016-08-221-13/+3
| * locking issueUbitUmarov2016-08-221-18/+18
| * minor locking issueUbitUmarov2016-08-221-2/+2
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+2
| * workaround potencial memory leakUbitUmarov2016-08-221-2/+2
| * workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
| * workaround potencial memory leakUbitUmarov2016-08-224-36/+46
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+1
| * workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
| * (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
| * add a missing lock()UbitUmarov2016-08-211-1/+2
| * put back the dangerous resp.ReuseContext = true option, that for some odd re...UbitUmarov2016-08-211-2/+2
| * remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
| * remove region combine option (mega region) for config ini filesUbitUmarov2016-08-212-14/+0
| * in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
| * partially apply patch in mantis 8002UbitUmarov2016-08-211-3/+9
| * limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
| * fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
| * fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
| * make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov2016-08-211-1/+3
| * fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2016-08-202-22/+50