| Commit message (Collapse) | Author | Age | Files | Lines |
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APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for
now
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doesn't destroy state
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efect on all prims.
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to prim. Only have efect on root prim. Density doesn't get effect
imediatly, only on next change of size or shape. density change
implies a full body rebuild to be done later, after reducing the number
of sets sop does. Other parameters should work. **** mainly untested ***
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default cmf
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spurius faces. CHanged several aspects. Fixed prims inertia that was too
low, still using box as model. Increased number of quickstep SOR
iterations to 15. Keep it 15 even on heavy load ( will only jump
simulation time).
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
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recognizes megaregions
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Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
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occur no matter which branch of the conditional is executed
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command - should not have been "image queues show"
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from the "show queues" console report to stop screwing up formatting.
"show pquques" already did this
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generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tile
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udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
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DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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make them available for viewing. Any new materials added to the scene will become assets.
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removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
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been deleted or has no spawn points.
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(bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
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persisted
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legacy materials
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and store them as assets
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creating a Material asset, set the current agent as the Creator.
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the default material
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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matsMap["Material"] is missing) - Reduced logging
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