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| * add a extra httppool thread to compensate for webfetchinventoryUbitUmarov2012-09-101-1/+2
| * webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
* | Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)Melanie2012-09-091-1/+1
* | Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IMMelanie2012-09-092-1/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-09-084-23/+93
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| * llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
| * One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
| * stop sending duplicated parcelProprieties at loginUbitUmarov2012-09-071-18/+39
| * remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
* | Set the maximum number of concurrent connections to a service endpointMelanie2012-09-071-0/+2
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* Prevent double slashes, try #4UbitUmarov2012-09-061-1/+1
* Prevent double slashes, try #3Melanie2012-09-061-0/+3
* Revert "Change string concatenation to Path.Combine to eliminate extra slashes."Melanie2012-09-061-8/+6
* Merge branch 'ubitwork' into avinationMelanie2012-09-061-6/+8
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| * Change string concatenation to Path.Combine to eliminate extra slashes.Melanie2012-09-061-6/+8
| * Revert " remove extra '/' in assets url"Melanie2012-09-061-13/+6
| * remove extra '/' in assets urlUbitUmarov2012-09-061-6/+13
* | Make friend notifies and closing child agents async because both canMelanie2012-09-043-43/+48
* | Merge branch 'ubitwork' into avinationMelanie2012-09-044-3/+19
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| * bug fixUbitUmarov2012-09-041-4/+6
| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-043-3/+11
| * let avatar keep flying in tps to same region. (still bad for otherUbitUmarov2012-09-041-0/+6
* | Remove debug spamMelanie2012-09-041-6/+6
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-043-97/+113
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
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* try to reduce potencial recursive lockingUbitUmarov2012-09-011-26/+51
* Merge branch 'avination' into ubitworkUbitUmarov2012-08-313-7/+60
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-302-5/+56
| * | Allow llList2Key to also act on System.StringMelanie2012-08-291-1/+2
| * | Merge branch 'ubitwork' into avinationMelanie2012-08-298-151/+565
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| * | | Make llCollisionSprite not throw anymoreMelanie2012-08-251-1/+2
* | | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-302-12/+128
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| * | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| * | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-297-137/+435
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| * | | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| * | | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
* | | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
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* | | A few more changes to keyframesUbitUmarov2012-08-294-65/+117
* | | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
* | | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-288-115/+311
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* | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
* | Merge branch 'avination' into ubitworkUbitUmarov2012-08-2511-63/+174
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-246-5/+9
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| * | Remove debug spamMelanie2012-08-241-2/+2
| * | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-243-51/+107
| * | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
| * | Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie2012-08-221-1/+1