| Commit message (Collapse) | Author | Age | Files | Lines |
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invisiprim refresh scripts get sent to the database and remain there when
the agent logs out. This tries to prevent that.
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In Second Life's implementation of llParseString2List(), all spacer
strings which occur within the source string are included in the
resulting list. In OpenSim's implementation, any spacers occurring
at the beginning of the string are discarded; furthermore, if multiple
spacers occur between non-spacer elements, or at the end of the source
string, only the first spacer is added to the resulting list;
the remainder are discarded.
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and region config is loaded from the web
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Thank you, fusspawn, for an implementation of osGetSimulatorVersion.
This patch removes the llRequestSimulatorData(..., 128) hack and
implements the functionality as an osFunction.
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Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
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regions in the in-world map. It currently only returns the first region that
matches the search string; in a future version it will return more search
results.
Note: File added; run runprebuild.
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- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
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- Web-map should work again :)
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Thank you, sacha magne, for a patch to add login level and message
commands to the user server
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- Implemented llMapDestination.
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the current state as the Land Object has all these live references back
to Scene.
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test for land.
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from the last commit
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* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently
reproduce this.
* Might really need some throttling of packet send to the client on the OpenSim end.
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http://forge.opensimulator.org/gf/project/asteriskvoice/
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old). A project like this is welcomed to come back on opensim forge.
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more as you can specify connect strings in opensim.ini per driver.
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inventory interfaces definitely need some rethinking.
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This puts the TaskInventoryDictionary in it's own file.
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approximately sent was not being stored in the ack record
* This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
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is not respected by sqlite or mysql drivers so that deleting
and object in a region actually deletes that object from any
region.
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required to log in. set_login_params accepts avatar_uuid and password of a
user with god level 200 or more, and allows setting either or both the
login_motd or login_level
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changes
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OSHttpRequest constructor.
* maybe.. it was a key that was null. Obviously you can't still a null key in a string key'ed collection.
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standalone where port wasn't the http port.
* Removed spurious warning message
* More debug in EventQueueGet Module to figure out why we're loosing the handlers.
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* This is a HUGE update.. and should be considered fraut with peril.
* SSL Mode isn't available *yet* but I'll work on that next.
* DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon.
* This could break the Build! This could break your Grid!
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- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
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to make scripts loaded from oar start
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* We'd like to remove this dependency asap
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and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client.
* We may instead want to abort and send a "Cannot Rez Here" message?
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dependency on xunit.
This might break the build.. it might not.. we'll see haha.
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lines 227 - 235 to test.
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A number of the deprecated functions had missing parameters
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
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translation in sqlite uncovered by this test.
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http://opensimulator.org/mantis/view.php?id=2295
* Sorry about that
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OS/SL script conformance, implement llSoundPreload and
llRemoteLoadScript to behave as in SL. In SL
llSoundPreload appears to do nothing. In OS
llRemoteLoadScript shouts an error when invoked
"Deprecated. Please use llRemoteLoadScriptPin instead."
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