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* BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-174-21/+6
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-1636-161/+839
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| | * Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-161-2/+2
| * | Complete removal of the now unused state queueMelanie2013-01-163-19/+4
* | | BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
* | | Add utility function to clamp a vector to a maximum magnitude.Robert Adams2013-01-171-0/+12
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* | BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
* | BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
* | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-1619-55/+331
* | Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-168-293/+14
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-1613-40/+373
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| * \ Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2013-01-1535-344/+663
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| | * | BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| | * | BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| | * | BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| | * | Merge branch 'master' of git://opensimulator.org/git/opensimRobert Adams2013-01-153-13/+8
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| | | * | move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-142-12/+7
| | | * | test commit for new git installdahlia2013-01-141-1/+1
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| | * | BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-152-11/+3
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| * | Add Json-Rpc 2.0 To Registered HandlersBlueWall2013-01-155-0/+298
* | | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-168-14/+293
* | | Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-1516-79/+110
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* | Print full stacktrace from plugin loading failure to help determine what went...Justin Clark-Casey (justincc)2013-01-151-2/+5
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-1530-246/+554
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| * | BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
| * | BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
| * | BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1114-32/+106
| * | BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-1112-22/+82
| * | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
| * | Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
| * | BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| * | BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
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| * BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
| * add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
* | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...Justin Clark-Casey (justincc)2013-01-141-72/+55
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* Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)2013-01-111-5/+19
* Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-112-1/+20
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-111-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-101-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-105-138/+350
* refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-101-1/+1
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-102-13/+36
* On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)2013-01-101-0/+3
* revert accidental change to MemoryWatchdog stat calculation in previous b1b4687Justin Clark-Casey (justincc)2013-01-101-1/+1