| Commit message (Collapse) | Author | Age | Files | Lines |
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client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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form
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This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
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sitting avatars rotations broken in previus commit, forcing send of updates.
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asking physics engines all the time. Some engines delays may make them give wrong answers.
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ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
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not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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SitTarget. Something seems to be doing that before this gets called, but just in case...
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'cosmetics' and added some parts costs information.
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Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
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cases
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avatars case, so to optimize a bit 'warp' scripts.
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adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
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only used on one place each
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code in SOP.cs
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as before my fix to impulse/forces
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llTeleportAgentGlobalCoords()
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it's pending to be sat onto a vehicle that is in the process of crossing.
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This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
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position change on others; don't assume m_host is in same grp that part (possible always is)...
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so that if a supported one is in the middle of then it still works.
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avatars. Stopped setting position twice in normal SetPrimParams
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with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
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sounds. They are distracting.
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collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
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up the sound pipeline in the viewer.
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is not listening to at_target
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custom ones
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