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timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
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to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
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prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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sensor.
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problem if any...
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nonexistent URL for http-in
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when needed rather than once per second. That is just too slow!
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for some results.
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ids and skip them.
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rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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