aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* Lock the iteration over the inventory items when saving script statesMelanie2010-09-281-0/+2
|
* Try to prevent threading issues in SP.SetAppearance by locking itMelanie2010-09-271-40/+45
|
* Merge branch 'master' into careminster-presence-refactorMelanie2010-09-272-47/+51
|\
| * Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
| |
| * Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
| |
| * Fix build breakMelanie2010-09-271-37/+38
| |
* | Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-271-1/+1
|\ \ | |/
| * Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | | | | | another avatars location
| * if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
| * Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-265-10/+12
|\ \ | |/
| * When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
| |
| * Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | | | | | for a trailing slash on exports/
| * Another typo fixMelanie2010-09-261-1/+1
| |
| * Typo fixesMelanie2010-09-262-7/+7
| |
| * adding configurable j2kDecodeCache pathBlueWall2010-09-265-14/+18
| | | | | | | | | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
| * Some cleanup to OpenSimDefaults.iniBlueWall2010-09-261-0/+9
| | | | | | | | Fixing a couple of errors
| * Changes to preceding patch to make it conform to inifile formats. BLANK LINEMelanie2010-09-262-4/+4
| | | | | | | | | | before each comment/option group, and DOUBLE SEMICOLONS before pure text comments in OpenSim.ini.exemaple
| * Add configurable path to script engine assembliesBlueWall2010-09-266-16/+33
| | | | | | | | | | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* | Typo fixesMelanie2010-09-262-7/+7
| |
* | Merge MasterMelanie2010-09-2610-20/+50
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-251-1/+2
|\ \ | |/
| * Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-2523-157/+231
|\ \ | |/
| * Fix a minor economy issueMelanie2010-09-251-1/+4
| |
| * Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
| | | | | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
| * Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-252-3/+3
| | | | | | | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-2520-131/+202
| |\
| | * Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵Kevin Cozens2010-09-241-100/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice.
| | * * One more item for CSharpSqliteTeravus Ovares (Dan Olivares)2010-09-231-3/+10
| | | | | | | | | | | | | | | | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
| | * * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-2313-12/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
| | * * Pushing the Community.CSharpSqlite.Sqlite dll's I built. This is a ↵Teravus Ovares (Dan Olivares)2010-09-234-0/+0
| | | | | | | | | | | | slightly modified version of CSharpSqlite built in silverlight mode so that it doesn't have the locking issues that it normally would under .NET and a custom ADO.NET wrapper based on Mono.Data.Sqlite. I'm not entirely sure if these will be kept here like this in debug mode with the pdb's Maybe to start.. but after some testing we'll put them in release mode.
| * | If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)2010-09-241-0/+7
| | | | | | | | | | | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
* | | Experimental locking of taint processingMelanie2010-09-251-76/+80
| | |
* | | if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-241-1/+8
| | | | | | | | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* | | When clearing the addin registry, respect a custom pathMelanie2010-09-241-4/+13
| | |
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2010-09-212-6/+4
|\ \ \ | | | | | | | | | | | | ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix a typoMelanie2010-09-211-3/+3
| | | |
| * | | Refactor script create permission into the perms moduleMelanie2010-09-212-15/+23
| | | |
| * | | Fix a merge artefact that broke script state persistence in XAttachmentsMelanie2010-09-192-6/+4
| | | |
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-2116-53/+556
|\ \ \ \ | |/ / / |/| | / | | |/ | |/|
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-2114-37/+532
| |\ \ | | |/
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-215-2/+354
| | |\
| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-2119-150/+867
| | | |\
| | | | * * Tweaked the LocationTests for maximum coverage.Teravus Ovares (Dan Olivares)2010-09-182-1/+60
| | | | | | | | | | | | | | | | | | | | * Added more mundane tests.
| | | | * * Covered the type converters in SLUtil with unit tests.Teravus Ovares (Dan Olivares)2010-09-181-1/+57
| | | | | | | | | | | | | | | | | | | | * Does anyone have an example raw notecard to look at and test the notecard parser?
| | | | * * More Mundane TestsTeravus Ovares (Dan Olivares)2010-09-172-0/+198
| | | | | | | | | | | | | | | | | | | | * SL Util tests of AssetType2ContentType and ContentType2AssetType
| | | * | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2010-09-212-2/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.