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| | * refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
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| | * Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-098-11/+11
| | | | | | | | | | | | effects and return object
| | * Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-093-9/+88
| | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
| | * refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int ↵Justin Clark-Casey (justincc)2011-07-091-9/+7
| | | | | | | | | | | | i) structure to remove code duplication.
| | * Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ↵Makopoppo2011-07-091-0/+11
| | | | | | | | | | | | cast to string
| | * Fix osMatchString() so that it reports all instance of pattern matches, not ↵Justin Clark-Casey (justincc)2011-07-091-3/+3
| | | | | | | | | | | | | | | | | | | | | just the first one. This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches. Thanks makopoppo!
| | * fix formatting issues from last patchJustin Clark-Casey (justincc)2011-07-091-3/+8
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| | * lsGetWindlightScene() returns raw int value, which makes unable to compare ↵Makopoppo2011-07-091-2/+3
| | | | | | | | | | | | to another value with llListFindList()
| | * Made some LSL_Constant or LS_Constant raw int valuesMakopoppo2011-07-091-2/+7
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| * | Checkin 32 bit bulletsim shared library for Linux.Robert Adams2011-07-115-0/+0
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| * | For an initial test, add 64 bit shared object bullet libraries built under ↵Justin Clark-Casey (justincc)2011-06-274-0/+0
| | | | | | | | | | | | | | | | | | Linux. These are not yet hooked up. I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet.
| * | Initial BulletSim.dll commitRobert Adams2011-06-201-0/+0
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| * | BulletSim initial checkinRobert Adams2011-06-2031-0/+9141
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* | | Guard another nullrefMelanie2011-08-091-1/+1
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* | | Guard against a bad login leaving us with a null queueMelanie2011-08-091-1/+1
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* | | Allow removing users from search and avatar pickerMelanie2011-07-311-2/+2
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* | | Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
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* | | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-252-2/+17
| | | | | | | | | | | | 5 seconds.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-239-11/+17
|\ \ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
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| * | | Fix merge artefactMelanie2011-07-221-3/+0
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| * | | Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| | | | | | | | | | | | | | | | from XML properly.
| * | | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
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| * | | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"root2011-07-191-0/+1
| | | | | | | | | | | | | | | | This reverts commit f5623b5c3903606606fedead8f365244c0eddbed.
| * | | Tidy up a superfluous AddPrimShape override in PhysicsSceneTom2011-07-191-1/+0
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* | | | Fix failure to find avatars due to trainling spaces being sent by viewers.Melanie2011-07-232-1/+4
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* | | Fix some local id issues in physics glueroot2011-07-151-1/+1
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* | | Fox some local id issues in physics glueMelanie2011-07-1512-68/+26
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* | | Revert "Add localid support to ch0de properly"Melanie2011-07-1512-26/+68
| | | | | | | | | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-1512-68/+26
|\ \ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Add localid support to ch0de properlyTom2011-07-1512-68/+26
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* | | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-152-4/+20
|\ \ \ \ | |/ / / | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Fix a raycast issueTom2011-07-152-4/+20
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* | | | Merge branch 'careminster-presence-refactor' of ↵Melanie2011-07-1023-4013/+4289
|\ \ \ \ | |/ / / | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Merge branch 'master' into careminster-presence-refactorroot2011-07-0923-4013/+4289
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| | * | Instance-types-in-list fix for LSL/OSSL functions. This will fix ↵Makopoppo2011-07-092-30/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llListFindList() which always returns -1 when you compare with the list from those functions. *llCSV2List *llGetAnimationList *llGetLinkPrimitiveParams *llGetObjectDetails *llGetParcelDetails *llGetParcelPrimOwners *llGetPrimitiveParams *GetLinkPrimitiveParamsEx *osGetAgents *osMatchString *osGetLinkPrimitiveParams *osGetPrimitiveParams *osGetAvatarList
| | * | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)2011-07-093-3/+3
| | | | | | | | | | | | | | | | (setting SculptData is done through the property)
| | * | minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-097-43/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
| | * | When loading library asset set, only store an asset if it's different from ↵Justin Clark-Casey (justincc)2011-07-082-6/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | an existing one with the same id. We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store. This cuts asset library load time from 10 seconds to <1 sec. Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear. This is unrelated to this commit and needs to be fixed at some subsequent time.
| | * | stop the local inventory services connector from logging an error when an ↵Justin Clark-Casey (justincc)2011-07-081-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | item id isn't found. making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate.
| | * | fix bug where opening a library script would failJustin Clark-Casey (justincc)2011-07-081-2/+2
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| | * | refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)2011-07-083-6/+13
| | | | | | | | | | | | | | | | CanGetAgentInventoryItem() to improve code readability
| | * | refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
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| | * | refactor: Factor out AddSubMesh() method from long ↵Justin Clark-Casey (justincc)2011-07-082-49/+58
| | | | | | | | | | | | | | | | | | | | | | | | CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit.
| | * | Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-082-2/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported.
| | * | minor: code tidy up - remove a couple of Console.WriteLine() accidentally ↵Justin Clark-Casey (justincc)2011-07-082-53/+23
| | | | | | | | | | | | | | | | added in the last commit
| | * | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, ↵Justin Clark-Casey (justincc)2011-07-082-3825/+3873
| | | | | | | | | | | | | | | | to improve code readability
| | * | minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-085-5/+18
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| | * | Switch the MeshUploadFlag CAP module on and off with the existing config ↵Justin Clark-Casey (justincc)2011-07-071-14/+35
| | | | | | | | | | | | | | | | | | | | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on.
| | * | Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)2011-07-072-2/+1
| | | | | | | | | | | | | | | | needs its own cap)